BizHawk/BizHawk.Client.EmuHawk/DisplayManager
zeromus 6f919c64a7 client sizing / AR revisions 2014-07-20 06:51:31 +00:00
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Filters client sizing / AR revisions 2014-07-20 06:51:31 +00:00
DisplayManager.cs client sizing / AR revisions 2014-07-20 06:51:31 +00:00
DisplaySurface.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
FilterManager.cs Remove some unused code 2014-06-29 02:33:50 +00:00
OSDManager.cs Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic 2014-06-29 23:13:44 +00:00
RenderTargetFrugalizer.cs work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
SwappableBitmapBufferSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
SwappableDisplaySurfaceSet.cs fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work 2014-05-01 07:10:07 +00:00
TextureFrugalizer.cs fix bug in displaymanager: sometimes emulator output source textures were getting filtered 2014-06-12 07:57:01 +00:00