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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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147c77c124
BizHawk
/
BizHawk.Emulation
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Consoles
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Sega
/
Saturn
History
goyuken
415d749be9
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
2013-05-03 22:12:35 +00:00
..
FilePiping.cs
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
2013-05-02 23:35:12 +00:00
LibYabause.cs
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
2013-05-03 01:32:16 +00:00
Yabause.cs
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
2013-05-03 22:12:35 +00:00