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BasicBot
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
Cheats
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
Debugger
Debugger - remove a usage of Global.Emulator and a TODO
2016-12-04 12:40:26 -06:00
GB
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
GBA
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
2016-12-09 22:09:58 -05:00
Genesis
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
HexEditor
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
Lua
make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag
2017-02-05 04:20:07 -06:00
Macros
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
MultiDiskBundler
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
2016-12-15 15:06:35 -05:00
NES
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
PCE
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
SMS
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
SNES
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
TAStudio
tastudio: hide whatever starts with "Key " by default
2017-02-05 15:20:05 +03:00
TI83
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
VirtualPads
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
Watch
Ram watch - yet another tweak to restart logic, ugh
2017-01-29 20:21:47 -06:00
AutoHawk.Designer.cs
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
AutoHawk.cs
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
AutoHawk.resx
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRun.cs
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
BatchRun.resx
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRunner.cs
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
CDL.Designer.cs
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
CDL.cs
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
CDL.resx
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
GameShark.Designer.cs
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
GameShark.cs
GameGenie codes are Word Sized, not Byte Sized.
2017-01-05 05:09:56 -08:00
GameShark.resx
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
InputPrompt.Designer.cs
InputpPompt: allow multiline info
2016-06-10 16:05:12 +03:00
InputPrompt.cs
InputpPompt: allow multiline info
2016-06-10 16:05:12 +03:00
InputPrompt.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
ToolBox.cs
ToolBox use an IEmulator RequiredService instead of Global.Emulator
2016-12-06 10:44:37 -06:00
ToolBox.resx
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
ToolHelpers.cs
Move another function to ToolFormBase
2016-01-30 21:07:03 -05:00
ToolManager.cs
Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
2016-08-28 12:07:26 -04:00
TraceLogger.Designer.cs
tracer:
2016-08-21 12:07:55 +03:00
TraceLogger.cs
tracer: more fixes to bugs found by actual usage
2016-08-31 21:24:09 +03:00
TraceLogger.resx
Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
2016-02-24 22:08:56 -05:00