BizHawk/BizHawk.MultiClient/config
adelikat bb7c5893cb Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
..
ControllerConfig NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
ControllerImages C64 - hook up keyboard to input config 2012-11-14 03:01:48 +00:00
AutofireConfig.Designer.cs Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
AutofireConfig.cs Config dialogs - OSD message when cancelling 2012-09-27 00:14:51 +00:00
AutofireConfig.resx Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
ControllerConfig.Designer.cs Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
ControllerConfig.cs Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
ControllerConfig.resx Checking in my 2nd attempt at an input config overhaul, currently not hooked up 2012-09-30 19:57:33 +00:00
GifAnimator.Designer.cs Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
GifAnimator.cs Can now make Animated Gifs Huzzah 2012-03-04 20:37:49 +00:00
GifAnimator.resx Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
HotkeyWindow.Designer.cs Add Save Movie hotkey and context menu item 2012-10-28 23:38:41 +00:00
HotkeyWindow.cs refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
HotkeyWindow.resx Hotkey & Controller config - set accept & cancel button properties 2011-09-10 21:24:15 +00:00
InputConfig.Designer.cs Input Config - better images for genesis, pce, and sms, also made atari controller background transparent 2012-09-29 18:55:04 +00:00
InputConfig.cs refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
InputConfig.resx Input Config - clear mappings context menu 2012-09-17 22:43:42 +00:00
InputWidget.cs refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
MessageConfig.Designer.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.resx Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
PathConfig.Designer.cs Path Config - code clean that fixes an exception when loading from ColecoHawk 2012-11-18 02:22:30 +00:00
PathConfig.cs Path Config - code clean that fixes an exception when loading from ColecoHawk 2012-11-18 02:22:30 +00:00
PathConfig.resx Hook up Coleco folders to path config, Change coleco system ID to "Coleco" 2012-11-17 21:12:51 +00:00
PathInfo.Designer.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.resx Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathManager.cs Coleco - hook up controller 2 2012-11-17 22:38:32 +00:00
SoundConfig.Designer.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
SoundConfig.cs throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
SoundConfig.resx Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00