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ControllerConfig
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NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
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2012-11-08 14:49:57 +00:00 |
ControllerImages
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C64 - hook up keyboard to input config
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2012-11-14 03:01:48 +00:00 |
AutofireConfig.Designer.cs
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
AutofireConfig.cs
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Config dialogs - OSD message when cancelling
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2012-09-27 00:14:51 +00:00 |
AutofireConfig.resx
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
ControllerConfig.Designer.cs
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Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
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2012-11-18 02:51:39 +00:00 |
ControllerConfig.cs
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Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
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2012-11-18 02:51:39 +00:00 |
ControllerConfig.resx
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Checking in my 2nd attempt at an input config overhaul, currently not hooked up
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2012-09-30 19:57:33 +00:00 |
GifAnimator.Designer.cs
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
GifAnimator.cs
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Can now make Animated Gifs Huzzah
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2012-03-04 20:37:49 +00:00 |
GifAnimator.resx
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
HotkeyWindow.Designer.cs
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Add Save Movie hotkey and context menu item
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2012-10-28 23:38:41 +00:00 |
HotkeyWindow.cs
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refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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2012-11-09 20:03:59 +00:00 |
HotkeyWindow.resx
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Hotkey & Controller config - set accept & cancel button properties
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2011-09-10 21:24:15 +00:00 |
InputConfig.Designer.cs
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Input Config - better images for genesis, pce, and sms, also made atari controller background transparent
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2012-09-29 18:55:04 +00:00 |
InputConfig.cs
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refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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2012-11-09 20:03:59 +00:00 |
InputConfig.resx
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Input Config - clear mappings context menu
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2012-09-17 22:43:42 +00:00 |
InputWidget.cs
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refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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2012-11-09 20:03:59 +00:00 |
MessageConfig.Designer.cs
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Message Config - fix X/Y values not updating when typing directly into the numeric boxes
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2012-09-27 01:01:35 +00:00 |
MessageConfig.cs
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Message Config - fix X/Y values not updating when typing directly into the numeric boxes
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2012-09-27 01:01:35 +00:00 |
MessageConfig.resx
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
PathConfig.Designer.cs
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Path Config - code clean that fixes an exception when loading from ColecoHawk
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2012-11-18 02:22:30 +00:00 |
PathConfig.cs
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Path Config - code clean that fixes an exception when loading from ColecoHawk
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2012-11-18 02:22:30 +00:00 |
PathConfig.resx
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Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
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2012-11-17 21:12:51 +00:00 |
PathInfo.Designer.cs
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathInfo.cs
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathInfo.resx
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathManager.cs
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Coleco - hook up controller 2
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2012-11-17 22:38:32 +00:00 |
SoundConfig.Designer.cs
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sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
SoundConfig.cs
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throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
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2012-11-12 17:57:11 +00:00 |
SoundConfig.resx
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Set minimum size and some anchoring fixes for config dialogs
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2011-09-10 21:35:17 +00:00 |