.. |
ControllerConfig
|
MokeUp for Control Config
|
2012-10-08 21:07:12 +00:00 |
ControllerImages
|
Input Config - better images for genesis, pce, and sms, also made atari controller background transparent
|
2012-09-29 18:55:04 +00:00 |
AutofireConfig.Designer.cs
|
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
|
2011-08-29 22:25:40 +00:00 |
AutofireConfig.cs
|
Config dialogs - OSD message when cancelling
|
2012-09-27 00:14:51 +00:00 |
AutofireConfig.resx
|
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
|
2011-08-29 22:25:40 +00:00 |
ControllerConfig.Designer.cs
|
Controller Config - make saving/loading work on NESGamePad
|
2012-10-02 02:35:04 +00:00 |
ControllerConfig.cs
|
Controller Config - make saving/loading work on NESGamePad
|
2012-10-02 02:35:04 +00:00 |
ControllerConfig.resx
|
Checking in my 2nd attempt at an input config overhaul, currently not hooked up
|
2012-09-30 19:57:33 +00:00 |
GifAnimator.Designer.cs
|
Minor fixups to gif animator dialog
|
2012-03-04 21:00:58 +00:00 |
GifAnimator.cs
|
Can now make Animated Gifs Huzzah
|
2012-03-04 20:37:49 +00:00 |
GifAnimator.resx
|
Minor fixups to gif animator dialog
|
2012-03-04 21:00:58 +00:00 |
HotkeyWindow.Designer.cs
|
Add Save Movie hotkey and context menu item
|
2012-10-28 23:38:41 +00:00 |
HotkeyWindow.cs
|
Add Save Movie hotkey and context menu item
|
2012-10-28 23:38:41 +00:00 |
HotkeyWindow.resx
|
Hotkey & Controller config - set accept & cancel button properties
|
2011-09-10 21:24:15 +00:00 |
InputConfig.Designer.cs
|
Input Config - better images for genesis, pce, and sms, also made atari controller background transparent
|
2012-09-29 18:55:04 +00:00 |
InputConfig.cs
|
Open up atari stuff for release builds
|
2012-10-20 13:40:58 +00:00 |
InputConfig.resx
|
Input Config - clear mappings context menu
|
2012-09-17 22:43:42 +00:00 |
InputWidget.cs
|
Controller Config - some tweaks, but input widgets aren't working, dont' know why
|
2012-10-01 01:55:08 +00:00 |
MessageConfig.Designer.cs
|
Message Config - fix X/Y values not updating when typing directly into the numeric boxes
|
2012-09-27 01:01:35 +00:00 |
MessageConfig.cs
|
Message Config - fix X/Y values not updating when typing directly into the numeric boxes
|
2012-09-27 01:01:35 +00:00 |
MessageConfig.resx
|
Replace the "Play" and "Record" messages for movies with Icons.
|
2012-04-16 21:04:00 +00:00 |
PathConfig.Designer.cs
|
add a link in the snes firmwares path config to a page with information about the firmwares.
|
2012-10-28 21:04:47 +00:00 |
PathConfig.cs
|
add a link in the snes firmwares path config to a page with information about the firmwares.
|
2012-10-28 21:04:47 +00:00 |
PathConfig.resx
|
add a link in the snes firmwares path config to a page with information about the firmwares.
|
2012-10-28 21:04:47 +00:00 |
PathInfo.Designer.cs
|
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
|
2012-10-05 00:49:04 +00:00 |
PathInfo.cs
|
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
|
2012-10-05 00:49:04 +00:00 |
PathInfo.resx
|
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
|
2012-10-05 00:49:04 +00:00 |
PathManager.cs
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
SoundConfig.Designer.cs
|
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
|
2012-10-11 00:44:59 +00:00 |
SoundConfig.cs
|
Hide Sound Throttle option in non-interim builds
|
2012-10-04 02:05:07 +00:00 |
SoundConfig.resx
|
Set minimum size and some anchoring fixes for config dialogs
|
2011-09-10 21:35:17 +00:00 |