BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.SNES.cs

202 lines
4.1 KiB
C#

using System;
using System.ComponentModel;
using BizHawk.Emulation.Common;
using LuaInterface;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.Common
{
[Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")]
public sealed class SnesLuaLibrary : LuaLibraryBase
{
[OptionalService]
private LibsnesCore Snes { get; set; }
public SnesLuaLibrary(Lua lua)
: base(lua) { }
public SnesLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name { get { return "snes"; } }
private LibsnesCore.SnesSettings GetSettings()
{
if (Snes != null)
{
return Snes.GetSettings();
}
return new LibsnesCore.SnesSettings();
}
private void PutSettings(LibsnesCore.SnesSettings settings)
{
if (Snes != null)
{
Snes.PutSettings(settings);
}
}
[LuaMethodAttributes(
"getlayer_bg_1",
"Returns whether the bg 1 layer is displayed"
)]
public bool GetLayerBg1()
{
return GetSettings().ShowBG1_1;
}
[LuaMethodAttributes(
"getlayer_bg_2",
"Returns whether the bg 2 layer is displayed"
)]
public bool GetLayerBg2()
{
return GetSettings().ShowBG2_1;
}
[LuaMethodAttributes(
"getlayer_bg_3",
"Returns whether the bg 3 layer is displayed"
)]
public bool GetLayerBg3()
{
return GetSettings().ShowBG3_1;
}
[LuaMethodAttributes(
"getlayer_bg_4",
"Returns whether the bg 4 layer is displayed"
)]
public bool GetLayerBg4()
{
return GetSettings().ShowBG4_1;
}
[LuaMethodAttributes(
"getlayer_obj_1",
"Returns whether the obj 1 layer is displayed"
)]
public bool GetLayerObj1()
{
return GetSettings().ShowOBJ_0;
}
[LuaMethodAttributes(
"getlayer_obj_2",
"Returns whether the obj 2 layer is displayed"
)]
public bool GetLayerObj2()
{
return GetSettings().ShowOBJ_1;
}
[LuaMethodAttributes(
"getlayer_obj_3",
"Returns whether the obj 3 layer is displayed"
)]
public bool GetLayerObj3()
{
return GetSettings().ShowOBJ_2;
}
[LuaMethodAttributes(
"getlayer_obj_4",
"Returns whether the obj 4 layer is displayed"
)]
public bool GetLayerObj4()
{
return GetSettings().ShowOBJ_3;
}
[LuaMethodAttributes(
"setlayer_bg_1",
"Sets whether the bg 1 layer is displayed"
)]
public void SetLayerBg1(bool value)
{
var s = GetSettings();
s.ShowBG1_1 = s.ShowBG1_0 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_bg_2",
"Sets whether the bg 2 layer is displayed"
)]
public void SetLayerBg2(bool value)
{
var s = GetSettings();
s.ShowBG2_1 = s.ShowBG2_0 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_bg_3",
"Sets whether the bg 3 layer is displayed"
)]
public void SetLayerBg3(bool value)
{
var s = GetSettings();
s.ShowBG3_1 = s.ShowBG3_0 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_bg_4",
"Sets whether the bg 4 layer is displayed"
)]
public void SetLayerBg4(bool value)
{
var s = GetSettings();
s.ShowBG4_1 = s.ShowBG4_0 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_obj_1",
"Sets whether the obj 1 layer is displayed"
)]
public void SetLayerObj1(bool value)
{
var s = GetSettings();
s.ShowOBJ_0 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_obj_2",
"Sets whether the obj 2 layer is displayed"
)]
public void SetLayerObj2(bool value)
{
var s = GetSettings();
s.ShowOBJ_1 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_obj_3",
"Sets whether the obj 3 layer is displayed"
)]
public void SetLayerObj3(bool value)
{
var s = GetSettings();
s.ShowOBJ_2 = value;
PutSettings(s);
}
[LuaMethodAttributes(
"setlayer_obj_4",
"Sets whether the obj 4 layer is displayed"
)]
public void SetLayerObj4(bool value)
{
var s = GetSettings();
s.ShowOBJ_3 = value;
PutSettings(s);
}
}
}