BizHawk/BizHawk.Emulation
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
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CPUs fix 6502 disassembly 2011-06-10 03:43:17 +00:00
Consoles phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
Database tweak game database hashing to be less upsetting 2011-06-19 02:21:17 +00:00
Disc some work on the disc system 2011-06-20 09:09:21 +00:00
Interfaces phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
Properties 2011-01-11 02:55:51 +00:00
Sound [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
BizHawk.Emulation.csproj [NES] mapper 240 support 2011-06-22 04:43:05 +00:00
Buffer.cs [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
Log.cs PCE minor updates 2011-03-18 03:39:11 +00:00
Notes.txt 2011-01-11 02:55:51 +00:00
Util.cs kill some warnings and add handy util methods 2011-06-20 09:07:38 +00:00