BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/controls
adelikat c58141034b VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out 2014-06-26 13:29:43 +00:00
..
components VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out 2014-06-26 13:29:43 +00:00
IVirtualPadControl.cs Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though 2014-06-25 17:26:07 +00:00
VirtualPadAnalogButton.Designer.cs Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
VirtualPadAnalogButton.cs VirtualPads - implement readonly for AnalogButton control 2014-06-25 21:31:17 +00:00
VirtualPadAnalogButton.resx Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs VirtualPads - progres on ReadOnly for AnalogStick 2014-06-26 03:30:56 +00:00
VirtualPadAnalogStick.cs VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out 2014-06-26 13:29:43 +00:00
VirtualPadAnalogStick.resx Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
VirtualPadButton.cs Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
VirtualPadTargetScreen.Designer.cs VirtualPad - implement ReadOnly on TargetScreen control 2014-06-25 21:26:15 +00:00
VirtualPadTargetScreen.cs VirtualPad - implement ReadOnly on TargetScreen control 2014-06-25 21:26:15 +00:00
VirtualPadTargetScreen.resx implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00