![]() For snes, we're looking at: 0 = latch goes low 1 = latch goes high 2 = left port strobed 3 = right port strobed |
||
---|---|---|
.. | ||
cpu | ||
dsp | ||
ppu-compatibility | ||
ppu-performance | ||
smp |
![]() For snes, we're looking at: 0 = latch goes low 1 = latch goes high 2 = left port strobed 3 = right port strobed |
||
---|---|---|
.. | ||
cpu | ||
dsp | ||
ppu-compatibility | ||
ppu-performance | ||
smp |