51 lines
1.9 KiB
Markdown
51 lines
1.9 KiB
Markdown
native
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======
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This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.
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Features
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--------
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* JSON read/write (two libraries that should be made more similar)
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* basic OpenGL utility code, like compressed texture loading
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* 2D texture atlases and drawing code
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* ETC1 texture save/load support
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* basic logging
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* Really simple audio mixer with OGG sample support
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* RIFF file read/write
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* MIDI Input (only on Windows)
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Notes
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-----
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* The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
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* This library is not really meant to be a public library but I see no reason not to set it free.
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* Note that the included VS project is probably not very useful for you and you're likely better off making your own.
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* Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.
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Licenses
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--------
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This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:
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* glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
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* rg_etc1. ZLIB license.
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* sha1, public domain implementation by Dominik Reichl
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* vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
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* libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
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* stb_vorbis, public domain by Sean Barrett of RAD Tools
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If you're not okay with the licenses above, don't use this code.
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I hereby release all code here not under the licenses above under the MIT license.
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Contact
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-------
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If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .
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Henrik Rydgård
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