BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
goyuken 0aa5e2a512 NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
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Boards NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games: 2012-12-17 19:54:45 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
FDS NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now 2012-12-15 16:51:04 +00:00
APU.cs yeah nah, forget that 2012-12-17 01:11:46 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs nes: fix board hard reset. oops! 2012-11-11 17:23:05 +00:00
Core.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
NES.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
PPU.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
PPU.regs.cs proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
PPU.run.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
Unif.cs Unif: populate ci.wram_battery based on BATR chunk. 2012-10-17 00:44:34 +00:00
iNES.cs nes: boring stuff 2012-12-03 15:40:20 +00:00