..
ControllerConfig
usably functional libretro player
2015-11-07 00:14:59 -06:00
ControllerImages
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
GB
use gambatte window option in emuhawk
2016-04-12 03:02:11 -05:00
N64
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
NES
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
PCE
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PSX
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
SMS
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
SNES
Fix #134 - Option to turn off "savestate every frame" for bsnes
2015-12-20 11:58:11 +03:00
TI83
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
AnalogRangeConfig.Designer.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfig.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.Designer.cs
Auto scaling: All forms should have AutoScaleMode set to Font.
2014-12-28 21:19:34 +00:00
AnalogRangeConfigControl.cs
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.resx
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
AutofireConfig.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
AutofireConfig.cs
Various code cleanups on some config dialogs
2013-11-28 01:33:38 +00:00
AutofireConfig.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ControllerConfig.Designer.cs
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
ControllerConfig.cs
clean up some warnings
2016-01-30 21:28:49 -05:00
ControllerConfig.resx
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
DisplayConfig.Designer.cs
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
DisplayConfig.cs
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
DisplayConfig.resx
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
DisplayConfigLite.Designer.cs
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
DisplayConfigLite.cs
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
DisplayConfigLite.resx
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
FileExtensionPreferences.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
FileExtensionPreferences.cs
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
FileExtensionPreferences.resx
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
FileExtensionPreferencesPicker.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
FileExtensionPreferencesPicker.cs
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
FileExtensionPreferencesPicker.resx
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
FirmwaresConfig.Designer.cs
copyright material -> copyrighted material
2016-02-08 20:03:39 -06:00
FirmwaresConfig.cs
add sha1: label to hashes in firmwares config info sub-window
2016-01-31 16:39:54 -06:00
FirmwaresConfig.resx
Firmware Manager - Add option to reload ROM if ROM load has failed before
2015-07-12 21:30:26 +02:00
FirmwaresConfigInfo.Designer.cs
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
FirmwaresConfigInfo.cs
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
FirmwaresConfigInfo.resx
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
GenericCoreConfig.Designer.cs
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
GenericCoreConfig.cs
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
GenericCoreConfig.resx
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
2013-12-23 23:03:12 +00:00
GuiOptions.Designer.cs
add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
2016-02-10 01:09:43 -06:00
GuiOptions.cs
add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
2016-02-10 01:09:43 -06:00
GuiOptions.resx
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
HotkeyConfig.Designer.cs
HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button.
2015-07-19 21:58:38 +02:00
HotkeyConfig.cs
reduce default binding repetition.
2015-12-05 14:48:04 +03:00
HotkeyConfig.resx
HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button.
2015-07-19 21:58:38 +02:00
InputCompositeWidget.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
InputCompositeWidget.cs
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
InputCompositeWidget.resx
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
2014-04-19 21:03:49 +00:00
InputWidget.cs
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
MessageConfig.Designer.cs
make on-screen watches position editable via the messages configuration ui
2015-10-01 01:39:22 -05:00
MessageConfig.cs
make on-screen watches position editable via the messages configuration ui
2015-10-01 01:39:22 -05:00
MessageConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
PathConfig.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PathConfig.cs
add scrollbar to pathconfig tabpages ( fix #594 )
2016-03-15 00:35:48 -05:00
PathConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
PathInfo.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PathInfo.cs
Various code cleanups on some config dialogs
2013-11-28 01:33:38 +00:00
PathInfo.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ProfileConfig.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
ProfileConfig.cs
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
ProfileConfig.resx
Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
2014-09-19 00:55:01 +00:00
RewindConfig.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
RewindConfig.cs
refine rewind config dialog
2016-02-08 02:46:16 -06:00
RewindConfig.resx
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
2014-07-12 20:20:08 +00:00
SoundConfig.Designer.cs
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00
SoundConfig.cs
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00
SoundConfig.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00