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components
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Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
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2016-09-21 10:13:30 -04:00 |
IVirtualPadControl.cs
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Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
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2014-07-26 17:11:47 +00:00 |
VirtualPadAnalogButton.Designer.cs
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VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
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2017-04-29 14:47:51 -05:00 |
VirtualPadAnalogButton.cs
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VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
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2017-04-29 14:47:51 -05:00 |
VirtualPadAnalogButton.resx
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |
VirtualPadAnalogStick.Designer.cs
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Polar Coord
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2016-01-23 22:56:41 +01:00 |
VirtualPadAnalogStick.cs
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Fix polar coord when center is non-zero
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2016-06-14 19:31:54 +02:00 |
VirtualPadAnalogStick.resx
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
VirtualPadButton.cs
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Virtual Pad buttons - don't do anything on space, tab, and shift+tab
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2015-02-14 03:51:29 +00:00 |
VirtualPadDiscManager.Designer.cs
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
VirtualPadDiscManager.cs
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
VirtualPadDiscManager.resx
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
VirtualPadTargetScreen.Designer.cs
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Fix NES Zapper target being 210 pixels tall instead of 240.
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2015-01-01 22:14:03 +00:00 |
VirtualPadTargetScreen.cs
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Fix/cleanup override X/Y stuff.
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2015-01-01 22:20:19 +00:00 |
VirtualPadTargetScreen.resx
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |