BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/controls
adelikat ba4af238b7 VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation 2017-04-29 14:47:51 -05:00
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components Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686 2016-09-21 10:13:30 -04:00
IVirtualPadControl.cs Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved. 2014-07-26 17:11:47 +00:00
VirtualPadAnalogButton.Designer.cs VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation 2017-04-29 14:47:51 -05:00
VirtualPadAnalogButton.cs VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation 2017-04-29 14:47:51 -05:00
VirtualPadAnalogButton.resx Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs Polar Coord 2016-01-23 22:56:41 +01:00
VirtualPadAnalogStick.cs Fix polar coord when center is non-zero 2016-06-14 19:31:54 +02:00
VirtualPadAnalogStick.resx Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
VirtualPadButton.cs Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
VirtualPadDiscManager.Designer.cs psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
VirtualPadDiscManager.cs psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
VirtualPadDiscManager.resx psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
VirtualPadTargetScreen.Designer.cs Fix NES Zapper target being 210 pixels tall instead of 240. 2015-01-01 22:14:03 +00:00
VirtualPadTargetScreen.cs Fix/cleanup override X/Y stuff. 2015-01-01 22:20:19 +00:00
VirtualPadTargetScreen.resx implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00