BizHawk/BizHawk.Emulation.Cores
beirich 7e77c5a116 SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
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CPUs PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
Calculator change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
Computers/Commodore64 Move CPUs from Emulation.Common to Emulation.Cores 2014-01-22 01:14:36 +00:00
Consoles SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
ExternalCores Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Properties Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BizHawk.Emulation.Cores.csproj SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
LibRetro.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
LibRetroEmulator.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00