![]() see #1371 - If we're at frame == 0, there's nowhere to rewind to, so the button is properly ignored. - If we're at frame > 1, the logic is sending us to the previous frame, but it seems to be forcing emulation of that frame rather than just loading the state and stopping, and that is by design. - If we're at frame 2, we want to arrive to frame 1, the logic will load state 0 and fastforward from that to 1. That way we don't have to store framebuffer in rewind states. - If we're exactly at frame 1, we know we want to arrive to frame 0, but the logic implies emulating to frame 0, which is impossible. So instead it loads state 0 and emulates one frame as it's used to. |
||
---|---|---|
Assets | ||
BizHawk.Client.ApiHawk | ||
BizHawk.Client.Common | ||
BizHawk.Client.DBMan | ||
BizHawk.Client.DiscoHawk | ||
BizHawk.Client.EmuHawk | ||
BizHawk.Client.MultiHawk | ||
BizHawk.Common | ||
BizHawk.Emulation.Common | ||
BizHawk.Emulation.Cores | ||
BizHawk.Emulation.DiscSystem | ||
BizHawk.Installer | ||
Bizware | ||
Build | ||
CpuCoreGenerator | ||
Dist | ||
ExternalCoreProjects/Virtu | ||
LibretroBridge/vs2015 | ||
LuaInterface | ||
References | ||
Version | ||
attic | ||
blip_buf | ||
help | ||
libgambatte | ||
libmupen64plus | ||
lynx | ||
mgba@db0041340f | ||
miniz | ||
output/dll | ||
psx | ||
quicknes | ||
vbanext | ||
waterbox | ||
wonderswan | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
BizHawk.sln | ||
BizHawk.sln.DotSettings | ||
Building Other Solutions.txt | ||
CpuCoreGenerator.sln | ||
Good Core Bad Core.txt | ||
LICENSE | ||
README.md | ||
Settings.StyleCop | ||
subwcrev.sh |
README.md
BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.
Here is a list of features offered by bizhawk.
Download Binaries
Windows users, don't forget to run the prereq installer first!
Release binaries can be found on on github
Developer build of the most recent commit
Never mix different versions of BizHawk. Keep each version in its own folder.
Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Game Boy, Game Boy Color, and Super Game Boy
- Game Boy Advance
- Sony PlayStation
- Sega Master System, Game Gear, and SG-1000
- Sega Genesis / Sega-CD
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
- Atari 2600
- Atari 7800
- Atari Lynx
- ColecoVision
- TI-83 Calculator
- Wonderswan and Wonderswan Color
- Apple II
Resources
FAQ - Frequently Asked Questions / Troubleshooting
Compiling - What is needed to compile BizHawk src
CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate
Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk
- TAS movie file format - Mnemonic patterns for each platform for .tas (input) files.
Commandline - Documentation of the command line options in BizHawk