BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum/Machine/ZXSpectrum48K/ZX48.cs

58 lines
1.3 KiB
C#

using BizHawk.Emulation.Cores.Components.Z80A;
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Cores.Sound;
namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
{
/// <summary>
/// 48K construction
/// </summary>
public partial class ZX48 : SpectrumBase
{
#region Construction
/// <summary>
/// Main constructor
/// </summary>
public ZX48(ZXSpectrum spectrum, Z80A cpu, ZXSpectrum.BorderType borderType, List<byte[]> files, List<JoystickType> joysticks)
{
Spectrum = spectrum;
CPU = cpu;
CPUMon = new CPUMonitor(this);
ULADevice = new Screen48(this);
BuzzerDevice = new OneBitBeeper(44100, ULADevice.FrameLength, 50, "SystemBuzzer");
TapeBuzzer = new OneBitBeeper(44100, ULADevice.FrameLength, 50, "TapeBuzzer");
KeyboardDevice = new StandardKeyboard(this);
InitJoysticks(joysticks);
TapeDevice = new DatacorderDevice(spectrum.SyncSettings.AutoLoadTape);
TapeDevice.Init(this);
InitializeMedia(files);
}
#endregion
#region Reset
public override void HardReset()
{
base.HardReset();
Random rn = new Random();
for (int d = 0; d < 6912; d++)
{
RAM0[d] = (byte)rn.Next(255);
}
}
#endregion
}
}