BizHawk/Bizware/BizHawk.Bizware.BizwareGL/RenderStates.cs

38 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
namespace BizHawk.Bizware.BizwareGL
{
public interface IBlendState { }
/// <summary>
/// An IBlendState token that just caches all the args needed to create a blend state
/// </summary>
public class CacheBlendState : IBlendState
{
public bool Enabled;
public global::OpenTK.Graphics.OpenGL.BlendingFactorSrc colorSource;
public global::OpenTK.Graphics.OpenGL.BlendEquationMode colorEquation;
public global::OpenTK.Graphics.OpenGL.BlendingFactorDest colorDest;
public global::OpenTK.Graphics.OpenGL.BlendingFactorSrc alphaSource;
public global::OpenTK.Graphics.OpenGL.BlendEquationMode alphaEquation;
public global::OpenTK.Graphics.OpenGL.BlendingFactorDest alphaDest;
public CacheBlendState(bool enabled,
global::OpenTK.Graphics.OpenGL.BlendingFactorSrc colorSource,
global::OpenTK.Graphics.OpenGL.BlendEquationMode colorEquation,
global::OpenTK.Graphics.OpenGL.BlendingFactorDest colorDest,
global::OpenTK.Graphics.OpenGL.BlendingFactorSrc alphaSource,
global::OpenTK.Graphics.OpenGL.BlendEquationMode alphaEquation,
global::OpenTK.Graphics.OpenGL.BlendingFactorDest alphaDest)
{
this.Enabled = enabled;
this.colorSource = (global::OpenTK.Graphics.OpenGL.BlendingFactorSrc)colorSource;
this.colorEquation = (global::OpenTK.Graphics.OpenGL.BlendEquationMode)colorEquation;
this.colorDest = (global::OpenTK.Graphics.OpenGL.BlendingFactorDest)colorDest;
this.alphaSource = (global::OpenTK.Graphics.OpenGL.BlendingFactorSrc)alphaSource;
this.alphaEquation = (global::OpenTK.Graphics.OpenGL.BlendEquationMode)alphaEquation;
this.alphaDest = (global::OpenTK.Graphics.OpenGL.BlendingFactorDest)alphaDest;
}
}
}