using System; using System.Collections.Generic; namespace BizHawk.Bizware.BizwareGL { public interface IBlendState { } /// /// An IBlendState token that just caches all the args needed to create a blend state /// public class CacheBlendState : IBlendState { public bool Enabled; public global::OpenTK.Graphics.OpenGL.BlendingFactorSrc colorSource; public global::OpenTK.Graphics.OpenGL.BlendEquationMode colorEquation; public global::OpenTK.Graphics.OpenGL.BlendingFactorDest colorDest; public global::OpenTK.Graphics.OpenGL.BlendingFactorSrc alphaSource; public global::OpenTK.Graphics.OpenGL.BlendEquationMode alphaEquation; public global::OpenTK.Graphics.OpenGL.BlendingFactorDest alphaDest; public CacheBlendState(bool enabled, global::OpenTK.Graphics.OpenGL.BlendingFactorSrc colorSource, global::OpenTK.Graphics.OpenGL.BlendEquationMode colorEquation, global::OpenTK.Graphics.OpenGL.BlendingFactorDest colorDest, global::OpenTK.Graphics.OpenGL.BlendingFactorSrc alphaSource, global::OpenTK.Graphics.OpenGL.BlendEquationMode alphaEquation, global::OpenTK.Graphics.OpenGL.BlendingFactorDest alphaDest) { this.Enabled = enabled; this.colorSource = (global::OpenTK.Graphics.OpenGL.BlendingFactorSrc)colorSource; this.colorEquation = (global::OpenTK.Graphics.OpenGL.BlendEquationMode)colorEquation; this.colorDest = (global::OpenTK.Graphics.OpenGL.BlendingFactorDest)colorDest; this.alphaSource = (global::OpenTK.Graphics.OpenGL.BlendingFactorSrc)alphaSource; this.alphaEquation = (global::OpenTK.Graphics.OpenGL.BlendEquationMode)alphaEquation; this.alphaDest = (global::OpenTK.Graphics.OpenGL.BlendingFactorDest)alphaDest; } } }