BizHawk/Assets
feos 0a01e0dc64 dsda: fix palette not changing
note on using PALETTE_SIZE as offset. normally it's `256 colors * 3 bytes per color = 768`, but in our headless mode it's 256. upstream does `SDL_SetPaletteColors(screen->format->palette, playpal_data->colours + 256 * pal, 0, 256);` when palette is updated, so clearly it means offsetting by 256 colors=bytes. but PALETTE_SIZE I used as my offset is not for stuff upstream uses it for. just something better than a magic number.
2025-05-29 14:34:03 +03:00
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Gameboy/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Lua fix bundled input display script's controller detection 2024-12-20 20:24:35 +01:00
NES/Palettes added 2 nes palettes 2023-03-12 10:14:12 +03:00
Shaders Fix BizHawk.Bizware.Test and related 2024-05-29 16:02:49 -07:00
dll dsda: fix palette not changing 2025-05-29 14:34:03 +03:00
gamedb dsda: add all official IWADs I could find to database 2025-05-25 17:33:05 +03:00
overlay [RetroAchievements] Separate leaderboard complete sound effect. 2025-01-06 13:27:40 -08:00
EmuHawkMono.sh Set `MONO_THREADS_SUSPEND=preemptive` 2025-01-23 05:32:54 +10:00
defctrl.json default doom controls 2025-05-22 23:43:15 +03:00