fix bundled input display script's controller detection
surely this breaks nothing
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@ -54,21 +54,20 @@ enable = {true,true,true,true,true,true,true,true,true,true,true,true}
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--------------------------------------------------------------------------------
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-- Console Interface --
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-- DO NOT CHANGE THIS, IS USED FOR DETECTION!
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do
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pluged = {joypad.get(1)['Up'] ~= nil,
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joypad.get( 2)['Up'] ~= nil,
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joypad.get( 3)['Up'] ~= nil,
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joypad.get( 4)['Up'] ~= nil,
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joypad.get( 5)['Up'] ~= nil,
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joypad.get( 6)['Up'] ~= nil,
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joypad.get( 7)['Up'] ~= nil,
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joypad.get( 8)['Up'] ~= nil,
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joypad.get( 9)['Up'] ~= nil,
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joypad.get(10)['Up'] ~= nil,
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joypad.get(11)['Up'] ~= nil,
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joypad.get(12)['Up'] ~= nil}
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pluged = {next(joypad.get(1)) ~= nil,
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next(joypad.get( 2)) ~= nil,
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next(joypad.get( 3)) ~= nil,
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next(joypad.get( 4)) ~= nil,
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next(joypad.get( 5)) ~= nil,
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next(joypad.get( 6)) ~= nil,
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next(joypad.get( 7)) ~= nil,
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next(joypad.get( 8)) ~= nil,
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next(joypad.get( 9)) ~= nil,
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next(joypad.get(10)) ~= nil,
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next(joypad.get(11)) ~= nil,
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next(joypad.get(12)) ~= nil}
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sys = emu.getsystemid()
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if sys == 'Game Gear' then sys = 'GG' end -- DualGG is weird
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