.. |
Borrowed
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nothing to see here
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2020-02-28 12:52:48 -06:00 |
Art.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
ArtManager.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
AttributeInfo.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
AttributeUsage.cs
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
BitmapBuffer.cs
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
BitmapLoadOptions.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
BizHawk.Bizware.BizwareGL.csproj
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Move [AssemblyVersion]/[AssemblyFileVersion] to VersionInfo.cs
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2020-04-08 23:04:08 +00:00 |
BizHawk.Bizware.BizwareGL.csproj.DotSettings
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Bump ReSharper analysis to C# 8.0
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2019-10-31 03:30:00 +10:00 |
CGC.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
Extensions.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
GDIPTextureWrapper.cs
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Retargetting non-executable projects to .NET Standard (#1801)
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2020-02-18 10:31:49 -06:00 |
GdiPlusGuiRenderer.cs
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
GuiRenderer.cs
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put all baseline transform work into Projection, else we have to constantly worry about whether to pre or post multiply while doing subsequent transforms on screens
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2020-04-28 18:56:24 -04:00 |
IGL.cs
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Retargetting non-executable projects to .NET Standard (#1801)
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2020-02-18 10:31:49 -06:00 |
IGraphicsControl.cs
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cleanup some BizwareGL files - spaces to tabs, remove used code, cleanup
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2020-02-25 15:14:13 -06:00 |
IGuiRenderer.cs
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some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
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2016-02-22 00:23:20 -06:00 |
MatrixStack.cs
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fix more matrix sense snafus
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2020-04-28 18:56:24 -04:00 |
Pipeline.cs
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cleanup some BizwareGL files - spaces to tabs, remove used code, cleanup
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2020-02-25 15:14:13 -06:00 |
PipelineUniform.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
RenderStates.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
RenderTarget.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
RetroShader.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
Shader.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
StringRenderer.cs
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
TexAtlas.cs
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cleanup some BizwareGL files - spaces to tabs, remove used code, cleanup
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2020-02-25 15:14:13 -06:00 |
Texture2d.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
UniformInfo.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |
VertexLayout.cs
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cleanups in Bizware, mostly higher language features like null propagation and expression bodies
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2020-02-22 12:02:40 -06:00 |