BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS/SMS.IStatable.cs

82 lines
2.2 KiB
C#

using System.IO;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Sega.MasterSystem
{
public partial class SMS
{
private void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
using var ms = new MemoryStream();
ms.Close();
core = ms.ToArray();
}
ser.BeginSection(nameof(SMS));
Cpu.SyncState(ser);
Vdp.SyncState(ser);
PSG.SyncState(ser);
ser.Sync("RAM", ref SystemRam, false);
ser.Sync(nameof(RomBank0), ref RomBank0);
ser.Sync(nameof(RomBank1), ref RomBank1);
ser.Sync(nameof(RomBank2), ref RomBank2);
ser.Sync(nameof(RomBank3), ref RomBank3);
ser.Sync(nameof(Bios_bank), ref Bios_bank);
ser.Sync(nameof(Port01), ref Port01);
ser.Sync(nameof(Port02), ref Port02);
ser.Sync(nameof(Port03), ref Port03);
ser.Sync(nameof(Port04), ref Port04);
ser.Sync(nameof(Port05), ref Port05);
ser.Sync(nameof(Port3E), ref Port3E);
ser.Sync(nameof(Port3F), ref Port3F);
ser.Sync(nameof(Controller1SelectHigh), ref Controller1SelectHigh);
ser.Sync(nameof(Controller2SelectHigh), ref Controller2SelectHigh);
ser.Sync(nameof(LatchLightPhaser), ref LatchLightPhaser);
ser.Sync(nameof(start_pressed), ref start_pressed);
ser.Sync(nameof(cntr_rd_0), ref cntr_rd_0);
ser.Sync(nameof(cntr_rd_1), ref cntr_rd_1);
ser.Sync(nameof(cntr_rd_2), ref cntr_rd_2);
ser.Sync(nameof(p3_write), ref p3_write);
ser.Sync(nameof(p4_read), ref p4_read);
ser.Sync(nameof(stand_alone), ref stand_alone);
ser.Sync(nameof(disablePSG), ref disablePSG);
ser.Sync(nameof(sampleclock), ref sampleclock);
ser.Sync(nameof(old_s_L), ref old_s_L);
ser.Sync(nameof(old_s_R), ref old_s_R);
if (SaveRAM != null)
{
ser.Sync(nameof(SaveRAM), ref SaveRAM, false);
}
ser.Sync(nameof(SaveRamBank), ref SaveRamBank);
if (ExtRam != null)
{
ser.Sync("ExtRAM", ref ExtRam, true);
}
if (HasYM2413)
{
YM2413.SyncState(ser);
}
EEPROM?.SyncState(ser);
ser.Sync("Frame", ref _frame);
ser.Sync("LagCount", ref _lagCount);
ser.Sync("IsLag", ref _isLag);
ser.EndSection();
if (ser.IsReader)
{
SyncAllByteArrayDomains();
}
}
}
}