BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/GGHawkLink
zeromus 10bceeb0dc Nope, I think it's a good idea now.
Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6.
2020-04-23 21:20:59 -04:00
..
GGHawkLink.ICodeDataLog.cs Enable SA1106 and fix noncompliance 2020-01-25 18:06:34 +10:00
GGHawkLink.IDebuggable.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GGHawkLink.IEmulator.cs refactor CoreComm usage in sega cores 2020-03-15 09:42:48 -05:00
GGHawkLink.IInputPollable.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GGHawkLink.IMemoryDomains.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GGHawkLink.ISaveRam.cs GGHawkLink - fix bug in Saveram creation 2020-01-11 13:19:51 -06:00
GGHawkLink.ISettable.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00
GGHawkLink.IStatable.cs GGHawkLink - opt out of custom text states 2020-02-16 13:21:28 -06:00
GGHawkLink.cs remove CoreComm.Clone(), it is now safe to pass around into subcores 2020-03-15 10:12:20 -05:00
GGHawkLinkControllerDeck.cs Use nameof in cores 2019-03-28 14:18:58 +11:00
GGHawkLinkControllers.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
ReadMe.txt GGHawkLink: Initial Commit 2019-02-09 09:55:45 -06:00

ReadMe.txt

TODO: