BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SubGBHawk/SubGBHawk.IStatable.cs

51 lines
1.3 KiB
C#

using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk
{
public partial class SubGBHawk : IStatable
{
private readonly IStatable _GBStatable;
public void SaveStateBinary(BinaryWriter bw)
{
_GBStatable.SaveStateBinary(bw);
// other variables
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
_GBStatable.LoadStateBinary(br);
// other variables
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
using var ms = new MemoryStream();
using var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
ser.Sync("Lag", ref _lagCount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _isLag);
ser.Sync(nameof(pass_a_frame), ref pass_a_frame);
ser.Sync(nameof(reset_frame), ref reset_frame);
ser.Sync(nameof(pass_new_input), ref pass_new_input);
ser.Sync(nameof(current_cycle), ref current_cycle);
ser.Sync(nameof(frame_cycle), ref frame_cycle);
ser.Sync(nameof(input_frame_length), ref input_frame_length);
ser.Sync(nameof(input_frame_length_int), ref input_frame_length_int);
ser.Sync(nameof(VBL_CNT), ref VBL_CNT);
}
}
}