51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk
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{
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public partial class SubGBHawk : IStatable
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{
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private readonly IStatable _GBStatable;
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public void SaveStateBinary(BinaryWriter bw)
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{
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_GBStatable.SaveStateBinary(bw);
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// other variables
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SyncState(new Serializer(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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_GBStatable.LoadStateBinary(br);
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// other variables
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SyncState(new Serializer(br));
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}
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public byte[] SaveStateBinary()
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{
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using var ms = new MemoryStream();
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using var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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ser.Sync("Lag", ref _lagCount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _isLag);
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ser.Sync(nameof(pass_a_frame), ref pass_a_frame);
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ser.Sync(nameof(reset_frame), ref reset_frame);
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ser.Sync(nameof(pass_new_input), ref pass_new_input);
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ser.Sync(nameof(current_cycle), ref current_cycle);
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ser.Sync(nameof(frame_cycle), ref frame_cycle);
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ser.Sync(nameof(input_frame_length), ref input_frame_length);
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ser.Sync(nameof(input_frame_length_int), ref input_frame_length_int);
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ser.Sync(nameof(VBL_CNT), ref VBL_CNT);
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}
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}
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}
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