163 lines
5.6 KiB
C#
163 lines
5.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
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namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
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public class N64Input
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{
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private readonly mupen64plusInputApi _api;
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public IController Controller { get; set; }
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public bool LastFrameInputPolled { get; set; }
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public bool ThisFrameInputPolled { get; set; }
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public ControllerDefinition ControllerDefinition => N64ControllerDefinition;
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private static readonly List<ControllerDefinition.AxisRange> AnalogStickRanges = ControllerDefinition.CreateAxisRangePair(-128, 0, 127, ControllerDefinition.AxisPairOrientation.RightAndUp);
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public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
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{
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Name = "Nintendo 64 Controller",
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BoolButtons =
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{
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"P1 A Up", "P1 A Down", "P1 A Left", "P1 A Right", "P1 DPad U", "P1 DPad D", "P1 DPad L", "P1 DPad R", "P1 Start", "P1 Z", "P1 B", "P1 A", "P1 C Up", "P1 C Down", "P1 C Right", "P1 C Left", "P1 L", "P1 R",
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"Reset", "Power"
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},
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AxisControls =
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{
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"P1 X Axis", "P1 Y Axis",
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},
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AxisRanges = AnalogStickRanges.Concat(AnalogStickRanges).Concat(AnalogStickRanges).Concat(AnalogStickRanges).ToList(), //TODO is this supposed to be duplicated? docs say AxisRanges.Count should equal AxisControls.Count --yoshi
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AxisConstraints =
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{
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new ControllerDefinition.AxisConstraint { Class = "Natural Circle", Type = ControllerDefinition.AxisConstraintType.Circular, Params = new object[] {"P1 X Axis", "P1 Y Axis", 127.0f} }
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}
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};
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private readonly IInputPollable _emuCore;
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internal N64Input(IInputPollable emuCore, mupen64plusApi core, N64SyncSettings.N64ControllerSettings[] controllerSettings)
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{
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_emuCore = emuCore;
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_api = new mupen64plusInputApi(core);
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_api.SetM64PInputCallback(GetControllerInput);
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core.VInterrupt += ShiftInputPolledBools;
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for (int i = 0; i < controllerSettings.Length; ++i)
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{
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SetControllerConnected(i, controllerSettings[i].IsConnected);
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SetControllerPakType(i, controllerSettings[i].PakType);
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}
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}
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public void ShiftInputPolledBools()
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{
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LastFrameInputPolled = ThisFrameInputPolled;
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ThisFrameInputPolled = false;
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}
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private const sbyte _maxAnalogX = 127;
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private const sbyte _minAnalogX = -128;
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private const sbyte _maxAnalogY = 127;
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private const sbyte _minAnalogY = -128;
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/// <summary>
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/// Translates controller input from EmuHawk into
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/// N64 controller data
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/// </summary>
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/// <param name="i">Id of controller to update and shove</param>
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public int GetControllerInput(int i)
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{
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_emuCore.InputCallbacks.Call();
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ThisFrameInputPolled = true;
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// Analog stick right = +X
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// Analog stick up = +Y
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string p = "P" + (i + 1);
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sbyte x;
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if (Controller.IsPressed(p + " A Left"))
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{
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x = _minAnalogX;
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}
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else if (Controller.IsPressed(p + " A Right"))
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{
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x = _maxAnalogX;
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}
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else
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{
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x = (sbyte)Controller.AxisValue(p + " X Axis");
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}
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sbyte y;
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if (Controller.IsPressed(p + " A Up"))
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{
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y = _maxAnalogY;
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}
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else if (Controller.IsPressed(p + " A Down"))
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{
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y = _minAnalogY;
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}
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else
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{
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y = (sbyte)Controller.AxisValue(p + " Y Axis");
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}
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int value = ReadController(i + 1);
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value |= (x & 0xFF) << 16;
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value |= (y & 0xFF) << 24;
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return value;
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}
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/// <summary>
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/// Read all buttons from a controller and translate them
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/// into a form the N64 understands
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/// </summary>
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/// <param name="num">Number of controller to translate</param>
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/// <returns>Bit list of pressed buttons</returns>
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public int ReadController(int num)
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{
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int buttons = 0;
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if (Controller.IsPressed("P" + num + " DPad R")) buttons |= (1 << 0);
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if (Controller.IsPressed("P" + num + " DPad L")) buttons |= (1 << 1);
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if (Controller.IsPressed("P" + num + " DPad D")) buttons |= (1 << 2);
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if (Controller.IsPressed("P" + num + " DPad U")) buttons |= (1 << 3);
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if (Controller.IsPressed("P" + num + " Start")) buttons |= (1 << 4);
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if (Controller.IsPressed("P" + num + " Z")) buttons |= (1 << 5);
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if (Controller.IsPressed("P" + num + " B")) buttons |= (1 << 6);
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if (Controller.IsPressed("P" + num + " A")) buttons |= (1 << 7);
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if (Controller.IsPressed("P" + num + " C Right")) buttons |= (1 << 8);
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if (Controller.IsPressed("P" + num + " C Left")) buttons |= (1 << 9);
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if (Controller.IsPressed("P" + num + " C Down")) buttons |= (1 << 10);
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if (Controller.IsPressed("P" + num + " C Up")) buttons |= (1 << 11);
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if (Controller.IsPressed("P" + num + " R")) buttons |= (1 << 12);
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if (Controller.IsPressed("P" + num + " L")) buttons |= (1 << 13);
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return buttons;
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}
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/// <summary>
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/// Sets the controller pak of the controller to the specified type
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/// </summary>
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/// <param name="controller">Id of the controller</param>
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/// <param name="type">Type to which the controller pak is set. Currently only NO_PAK and MEMORY_CARD are supported</param>
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public void SetControllerPakType(int controller, N64SyncSettings.N64ControllerSettings.N64ControllerPakType type)
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{
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_api.SetM64PControllerPakType(controller, type);
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}
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/// <summary>
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/// Sets the connection status of the controller
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/// </summary>
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/// <param name="controller">Id of the controller to connect or disconnect</param>
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/// <param name="connectionStatus">New status of the controller connection</param>
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public void SetControllerConnected(int controller, bool connectionStatus)
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{
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_api.SetM64PControllerConnected(controller, connectionStatus);
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}
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}
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}
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