BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.cs

139 lines
4.7 KiB
C#

using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
{
[Core(
"GBHawkLink4x",
"",
isPorted: false,
isReleased: true)]
[ServiceNotApplicable(new[] { typeof(IDriveLight) })]
public partial class GBHawkLink4x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
ISettable<GBHawkLink4x.GBLink4xSettings, GBHawkLink4x.GBLink4xSyncSettings>
{
// we want to create two GBHawk instances that we will run concurrently
public GBHawk.GBHawk A;
public GBHawk.GBHawk B;
public GBHawk.GBHawk C;
public GBHawk.GBHawk D;
// if true, the link cable is currently connected
private bool _cableconnected_LR = false;
private bool _cableconnected_UD = false;
private bool _cableconnected_X = false;
private bool _cableconnected_4x = true;
private bool do_2_next_1 = false;
private bool do_2_next_2 = false;
// 4 player adapter variables
public bool is_pinging, is_transmitting;
public byte status_byte;
public int x4_clock;
public int ping_player;
public int ping_byte;
public int bit_count;
public byte received_byte;
public int begin_transmitting_cnt;
public int transmit_speed;
public int num_bytes_transmit;
public bool time_out_check;
public bool ready_to_transmit;
public int transmit_byte;
public byte[] x4_buffer = new byte[0x400 * 2];
public bool buffer_parity;
public bool pre_transmit;
public byte temp1_rec, temp2_rec, temp3_rec, temp4_rec;
public byte A_controller, B_controller, C_controller, D_controller;
public bool do_frame_fill;
//[CoreConstructor("GB", "GBC")]
public GBHawkLink4x(CoreComm comm, GameInfo game_A, byte[] rom_A, GameInfo game_B, byte[] rom_B, GameInfo game_C, byte[] rom_C, GameInfo game_D, byte[] rom_D, /*string gameDbFn,*/ object settings, object syncSettings)
{
var ser = new BasicServiceProvider(this);
Link4xSettings = (GBLink4xSettings)settings ?? new GBLink4xSettings();
Link4xSyncSettings = (GBLink4xSyncSettings)syncSettings ?? new GBLink4xSyncSettings();
_controllerDeck = new GBHawkLink4xControllerDeck(GBHawkLink4xControllerDeck.DefaultControllerName, GBHawkLink4xControllerDeck.DefaultControllerName,
GBHawkLink4xControllerDeck.DefaultControllerName, GBHawkLink4xControllerDeck.DefaultControllerName);
var tempSetA = new GBHawk.GBHawk.GBSettings();
var tempSetB = new GBHawk.GBHawk.GBSettings();
var tempSetC = new GBHawk.GBHawk.GBSettings();
var tempSetD = new GBHawk.GBHawk.GBSettings();
var tempSyncA = new GBHawk.GBHawk.GBSyncSettings();
var tempSyncB = new GBHawk.GBHawk.GBSyncSettings();
var tempSyncC = new GBHawk.GBHawk.GBSyncSettings();
var tempSyncD = new GBHawk.GBHawk.GBSyncSettings();
tempSyncA.ConsoleMode = Link4xSyncSettings.ConsoleMode_A;
tempSyncB.ConsoleMode = Link4xSyncSettings.ConsoleMode_B;
tempSyncC.ConsoleMode = Link4xSyncSettings.ConsoleMode_C;
tempSyncD.ConsoleMode = Link4xSyncSettings.ConsoleMode_D;
tempSyncA.GBACGB = Link4xSyncSettings.GBACGB;
tempSyncB.GBACGB = Link4xSyncSettings.GBACGB;
tempSyncC.GBACGB = Link4xSyncSettings.GBACGB;
tempSyncD.GBACGB = Link4xSyncSettings.GBACGB;
tempSyncA.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_A;
tempSyncB.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_B;
tempSyncC.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_C;
tempSyncD.RTCInitialTime = Link4xSyncSettings.RTCInitialTime_D;
tempSyncA.RTCOffset = Link4xSyncSettings.RTCOffset_A;
tempSyncB.RTCOffset = Link4xSyncSettings.RTCOffset_B;
tempSyncC.RTCOffset = Link4xSyncSettings.RTCOffset_C;
tempSyncD.RTCOffset = Link4xSyncSettings.RTCOffset_D;
A = new GBHawk.GBHawk(comm, game_A, rom_A, tempSetA, tempSyncA);
B = new GBHawk.GBHawk(comm, game_B, rom_B, tempSetB, tempSyncB);
C = new GBHawk.GBHawk(comm, game_C, rom_C, tempSetC, tempSyncC);
D = new GBHawk.GBHawk(comm, game_D, rom_D, tempSetD, tempSyncD);
ser.Register<IVideoProvider>(this);
ser.Register<ISoundProvider>(this);
_tracer = new TraceBuffer { Header = A.cpu.TraceHeader };
ser.Register(_tracer);
ServiceProvider = ser;
_aStates = A.ServiceProvider.GetService<IStatable>();
_bStates = B.ServiceProvider.GetService<IStatable>();
_cStates = C.ServiceProvider.GetService<IStatable>();
_dStates = D.ServiceProvider.GetService<IStatable>();
SetupMemoryDomains();
HardReset();
}
public void HardReset()
{
A.HardReset();
B.HardReset();
C.HardReset();
D.HardReset();
ping_player = 1;
ping_byte = 0;
bit_count = 7;
received_byte = 0;
begin_transmitting_cnt = 0;
status_byte = 1;
x4_clock = 64;
}
public DisplayType Region => DisplayType.NTSC;
public int _frame = 0;
private readonly GBHawkLink4xControllerDeck _controllerDeck;
private readonly ITraceable _tracer;
}
}