BizHawk/BizHawk.Emulation.Cores/Consoles/GCE/Vectrex/VectrexHawk.IStatable.cs

85 lines
2.4 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{
public partial class VectrexHawk
{
private void SyncState(Serializer ser)
{
ser.BeginSection("VECTREX");
cpu.SyncState(ser);
mapper.SyncState(ser);
ppu.SyncState(ser);
serialport.SyncState(ser);
audio.SyncState(ser);
ser.Sync(nameof(RAM), ref RAM, false);
ser.Sync(nameof(dir_dac), ref dir_dac);
ser.Sync(nameof(dir_ctrl), ref dir_ctrl);
ser.Sync(nameof(portB_ret), ref portB_ret);
ser.Sync(nameof(portA_ret), ref portA_ret);
ser.Sync(nameof(reg_A), ref reg_A);
ser.Sync(nameof(reg_B), ref reg_B);
ser.Sync(nameof(t1_low), ref t1_low);
ser.Sync(nameof(t1_high), ref t1_high);
ser.Sync(nameof(t1_counter), ref t1_counter);
ser.Sync(nameof(t1_shot_go), ref t1_shot_go);
ser.Sync(nameof(PB7), ref PB7);
ser.Sync(nameof(PB7_prev), ref PB7_prev);
ser.Sync(nameof(t2_low), ref t2_low);
ser.Sync(nameof(t2_high), ref t2_high);
ser.Sync(nameof(t2_counter), ref t2_counter);
ser.Sync(nameof(t2_shot_go), ref t2_shot_go);
ser.Sync(nameof(PB6), ref PB6);
ser.Sync(nameof(PB6_prev), ref PB6_prev);
ser.Sync(nameof(int_en), ref int_en);
ser.Sync(nameof(int_fl), ref int_fl);
ser.Sync(nameof(aux_ctrl), ref aux_ctrl);
ser.Sync(nameof(prt_ctrl), ref prt_ctrl);
ser.Sync(nameof(sw), ref sw);
ser.Sync(nameof(sel0), ref sel0);
ser.Sync(nameof(sel1), ref sel1);
ser.Sync(nameof(bc1), ref bc1);
ser.Sync(nameof(bdir), ref bdir);
ser.Sync(nameof(compare), ref compare);
ser.Sync(nameof(_frame), ref _frame);
ser.Sync(nameof(_lagcount), ref _lagcount);
ser.Sync(nameof(_islag), ref _islag);
ser.Sync(nameof(shift_start), ref shift_start);
ser.Sync(nameof(shift_reg), ref shift_reg);
ser.Sync(nameof(shift_reg_wait), ref shift_reg_wait);
ser.Sync(nameof(shift_count), ref shift_count);
ser.Sync(nameof(frame_end), ref frame_end);
ser.Sync(nameof(PB7_undriven), ref PB7_undriven);
ser.Sync(nameof(pot_val), ref pot_val);
ser.Sync(nameof(joy1_LR), ref joy1_LR);
ser.Sync(nameof(joy1_UD), ref joy1_UD);
ser.Sync(nameof(joy2_LR), ref joy2_LR);
ser.Sync(nameof(joy2_UD), ref joy2_UD);
// referesh the screen buffer
if (ser.IsReader)
{
for (int i = 0; i < _framebuffer.Length; i++)
{
_framebuffer[i] = 0;
}
ppu.draw_old_screen();
}
ser.EndSection();
}
}
}