BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4SC.cs

102 lines
2.1 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/**
Cartridge class used for Atari's 16K bankswitched games with
128 bytes of RAM. There are four 4K banks.
*/
internal sealed class mF4SC : MapperBase
{
private int _bank4K;
private byte[] _ram = new byte[128];
public mF4SC(Atari2600 core) : base(core)
{
}
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _bank4K);
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_bank4K = 0;
_ram = new byte[128];
}
public override byte ReadMemory(ushort addr) => ReadMem(addr, false);
public override byte PeekMemory(ushort addr) => ReadMem(addr, true);
public override void WriteMemory(ushort addr, byte value)
=> WriteMem(addr, value, false);
public override void PokeMemory(ushort addr, byte value)
=> WriteMem(addr, value, true);
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
if (addr < 0x1080)
{
_ram[addr & 0x7F] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
}
if (addr < 0x1100)
{
return _ram[addr & 0x7F];
}
return Core.Rom[(_bank4K << 12) + (addr & 0xFFF)];
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
else if ((addr & 0x0FFF) < 0x80)
{
_ram[addr & 0x7F] = value;
}
}
private void Address(ushort addr)
{
_bank4K = addr switch
{
0x1FF4 => 0,
0x1FF5 => 1,
0x1FF6 => 2,
0x1FF7 => 3,
0x1FF8 => 4,
0x1FF9 => 5,
0x1FFA => 6,
0x1FFB => 7,
_ => _bank4K
};
}
}
}