BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3E.cs

129 lines
3.1 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
3E (Boulderdash
-----
This works similar to 3F (TigerVision) above, except RAM has been added. The range of
addresses has been restricted, too. Only 3E and 3F can be written to now.
1000-17FF - this bank is selectable
1800-1FFF - this bank is the last 2K of the ROM
To select a particular 2K ROM bank, its number is poked into address 3F. Because there's
8 bits, there's enough for 256 2K banks, or a maximum of 512K of ROM.
Writing to 3E, however, is what's new. Writing here selects a 1K RAM bank into
1000-17FF. The example (BoulderDash) uses 16K of RAM, however there's theoretically
enough space for 256K of RAM. When RAM is selected, 1000-13FF is the read port while
1400-17FF is the write port.
*/
internal sealed class m3E : MapperBase
{
public m3E(Atari2600 core) : base(core)
{
}
private int _lowBank2K;
private int _ramBank1K;
private bool _hasRam;
private byte[] _ram = new byte[256 * 1024]; // Up to 256k
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("lowbank_2k", ref _lowBank2K);
ser.Sync("rambank_1k", ref _ramBank1K);
ser.Sync("cart_ram", ref _ram, false);
ser.Sync("hasRam", ref _hasRam);
}
public override void HardReset()
{
_lowBank2K = 0;
_ramBank1K = 0;
_hasRam = false;
_ram = new byte[256 * 1024];
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
if (addr < 0x1800) // Low 2k Bank
{
if (_hasRam)
{
if (addr < 0x1400)
{
return _ram[(addr & 0x03FF) + (_ramBank1K << 10)];
}
return _ram[(addr & 0x03FF) + (_ramBank1K << 10)] = 0xFF; // Reading from the write port triggers an unwanted write
}
return Core.Rom[(_lowBank2K << 11) + (addr & 0x07FF)];
}
if (addr < 0x2000) // High bank fixed to last 2k of ROM
{
return Core.Rom[Core.Rom.Length - 0x800 + (addr & 0x07FF)];
}
return base.ReadMemory(addr);
}
public override byte PeekMemory(ushort addr) => ReadMemory(addr);
public override void WriteMemory(ushort addr, byte value)
=> WriteMem(addr, value, false);
public override void PokeMemory(ushort addr, byte value)
=> WriteMem(addr, value, true);
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
if (addr == 0x003E)
{
_hasRam = true;
_ramBank1K = value;
}
else if (addr == 0x003F)
{
_hasRam = false;
if (value << 11 < Core.Rom.Length)
{
_lowBank2K = value;
}
else
{
_lowBank2K = value & (Core.Rom.Length >> 11);
}
}
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
else if (addr < 0x1400)
{
// Writing to the read port, for shame!
}
else if (addr < 0x1800) // Write port
{
_ram[(_ramBank1K << 10) + (addr & 0x3FF)] = value;
}
}
}
}