36 lines
1021 B
C#
36 lines
1021 B
C#
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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public partial class Atari2600
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{
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private void SyncState(Serializer ser)
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{
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ser.BeginSection("A2600");
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Cpu.SyncState(ser);
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ser.Sync("ram", ref _ram, false);
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ser.Sync("Lag", ref _lagCount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.Sync(nameof(cyc_counter), ref cyc_counter);
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ser.Sync("leftDifficultySwitchPressed", ref _leftDifficultySwitchPressed);
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ser.Sync("rightDifficultySwitchPressed", ref _rightDifficultySwitchPressed);
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ser.Sync("leftDifficultySwitchHeld", ref _leftDifficultySwitchHeld);
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ser.Sync("rightDifficultySwitchHeld", ref _rightDifficultySwitchHeld);
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ser.Sync(nameof(unselect_reset), ref unselect_reset);
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_tia.SyncState(ser);
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_m6532.SyncState(ser);
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ser.BeginSection("Mapper");
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_mapper.SyncState(ser);
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ser.EndSection();
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ser.EndSection();
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if (ser.IsReader)
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{
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SyncAllByteArrayDomains();
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}
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}
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}
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}
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