BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.IStatable.cs

36 lines
1021 B
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class Atari2600
{
private void SyncState(Serializer ser)
{
ser.BeginSection("A2600");
Cpu.SyncState(ser);
ser.Sync("ram", ref _ram, false);
ser.Sync("Lag", ref _lagCount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync(nameof(cyc_counter), ref cyc_counter);
ser.Sync("leftDifficultySwitchPressed", ref _leftDifficultySwitchPressed);
ser.Sync("rightDifficultySwitchPressed", ref _rightDifficultySwitchPressed);
ser.Sync("leftDifficultySwitchHeld", ref _leftDifficultySwitchHeld);
ser.Sync("rightDifficultySwitchHeld", ref _rightDifficultySwitchHeld);
ser.Sync(nameof(unselect_reset), ref unselect_reset);
_tia.SyncState(ser);
_m6532.SyncState(ser);
ser.BeginSection("Mapper");
_mapper.SyncState(ser);
ser.EndSection();
ser.EndSection();
if (ser.IsReader)
{
SyncAllByteArrayDomains();
}
}
}
}