BizHawk/BizHawk.Client.Common/movie/conversions/MovieConversionExtensions.cs

388 lines
8.8 KiB
C#

using System;
using System.IO;
using System.Linq;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBHawk;
using BizHawk.Emulation.Cores.Nintendo.SubNESHawk;
using BizHawk.Emulation.Cores.Nintendo.SubGBHawk;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive;
namespace BizHawk.Client.Common.MovieConversionExtensions
{
public static class MovieConversionExtensions
{
public static ITasMovie ToTasMovie(this IMovie old, bool copy = false)
{
string newFilename = $"{old.Filename}.{TasMovie.Extension}";
if (File.Exists(newFilename))
{
int fileNum = 1;
bool fileConflict = true;
while (fileConflict)
{
if (File.Exists(newFilename))
{
newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}";
fileNum++;
}
else
{
fileConflict = false;
}
}
}
var tas = new TasMovie(newFilename, old.StartsFromSavestate);
for (var i = 0; i < old.InputLogLength; i++)
{
var input = old.GetInputState(i);
tas.AppendFrame(input);
}
if (!copy)
{
old.Truncate(0); // Trying to minimize ram usage
}
tas.HeaderEntries.Clear();
foreach (var kvp in old.HeaderEntries)
{
tas.HeaderEntries[kvp.Key] = kvp.Value;
}
tas.SyncSettingsJson = old.SyncSettingsJson;
tas.Comments.Clear();
foreach (var comment in old.Comments)
{
tas.Comments.Add(comment);
}
tas.Subtitles.Clear();
foreach (var sub in old.Subtitles)
{
tas.Subtitles.Add(sub);
}
tas.TextSavestate = old.TextSavestate;
tas.BinarySavestate = old.BinarySavestate;
tas.SaveRam = old.SaveRam;
return tas;
}
public static IMovie ToBk2(this IMovie old, bool copy = false, bool backup = false)
{
var bk2 = new Bk2Movie(old.Filename.Replace(old.PreferredExtension, Bk2Movie.Extension));
for (var i = 0; i < old.InputLogLength; i++)
{
var input = old.GetInputState(i);
bk2.AppendFrame(input);
}
if (!copy)
{
old.Truncate(0); // Trying to minimize ram usage
}
bk2.HeaderEntries.Clear();
foreach (var kvp in old.HeaderEntries)
{
bk2.HeaderEntries[kvp.Key] = kvp.Value;
}
bk2.SyncSettingsJson = old.SyncSettingsJson;
bk2.Comments.Clear();
foreach (var comment in old.Comments)
{
bk2.Comments.Add(comment);
}
bk2.Subtitles.Clear();
foreach (var sub in old.Subtitles)
{
bk2.Subtitles.Add(sub);
}
bk2.TextSavestate = old.TextSavestate;
bk2.BinarySavestate = old.BinarySavestate;
bk2.SaveRam = old.SaveRam;
if (!backup)
{
bk2.Save();
}
return bk2;
}
public static ITasMovie ConvertToSavestateAnchoredMovie(this ITasMovie old, int frame, byte[] savestate)
{
string newFilename = old.Filename;
if (old.Filename.Contains("tasproj"))
{
newFilename = newFilename.Remove(newFilename.Length - 7, 7);
newFilename = $"{newFilename}nfn.{TasMovie.Extension}";
}
else
{
newFilename = $"{old.Filename}.{TasMovie.Extension}";
}
if (File.Exists(newFilename))
{
int fileNum = 1;
bool fileConflict = true;
while (fileConflict)
{
if (File.Exists(newFilename))
{
newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}";
fileNum++;
}
else
{
fileConflict = false;
}
}
}
var tas = new TasMovie(newFilename, true) { BinarySavestate = savestate };
tas.LagLog.Clear();
var entries = old.GetLogEntries();
tas.CopyLog(entries.Skip(frame));
tas.CopyVerificationLog(old.VerificationLog);
tas.CopyVerificationLog(entries.Take(frame));
// States can't be easily moved over, because they contain the frame number.
// TODO? I'm not sure how this would be done.
old.TasStateManager.Clear();
// Lag Log
tas.LagLog.FromLagLog(old.LagLog);
tas.LagLog.StartFromFrame(frame);
tas.HeaderEntries.Clear();
foreach (var kvp in old.HeaderEntries)
{
tas.HeaderEntries[kvp.Key] = kvp.Value;
}
tas.StartsFromSavestate = true;
tas.SyncSettingsJson = old.SyncSettingsJson;
tas.Comments.Clear();
foreach (string comment in old.Comments)
{
tas.Comments.Add(comment);
}
tas.Subtitles.Clear();
foreach (Subtitle sub in old.Subtitles)
{
tas.Subtitles.Add(sub);
}
foreach (TasMovieMarker marker in old.Markers)
{
if (marker.Frame > frame)
{
tas.Markers.Add(new TasMovieMarker(marker.Frame - frame, marker.Message));
}
}
tas.TasStateManager.Settings = old.TasStateManager.Settings;
tas.Save();
return tas;
}
public static ITasMovie ConvertToSaveRamAnchoredMovie(this ITasMovie old, byte[] saveRam)
{
string newFilename = old.Filename;
if (old.Filename.Contains("tasproj"))
{
newFilename = newFilename.Remove(newFilename.Length - 7, 7);
newFilename = $"{newFilename}nfsr.{TasMovie.Extension}";
}
else
{
newFilename = $"{old.Filename}.{TasMovie.Extension}";
}
if (File.Exists(newFilename))
{
int fileNum = 1;
bool fileConflict = true;
while (fileConflict)
{
if (File.Exists(newFilename))
{
newFilename = $"{old.Filename} ({fileNum}).{TasMovie.Extension}";
fileNum++;
}
else
{
fileConflict = false;
}
}
}
var tas = new TasMovie(newFilename, true) { SaveRam = saveRam };
tas.TasStateManager.Clear();
tas.LagLog.Clear();
var entries = old.GetLogEntries();
tas.CopyVerificationLog(old.VerificationLog);
tas.CopyVerificationLog(entries);
tas.HeaderEntries.Clear();
foreach (var kvp in old.HeaderEntries)
{
tas.HeaderEntries[kvp.Key] = kvp.Value;
}
tas.StartsFromSaveRam = true;
tas.StartsFromSavestate = false;
tas.SyncSettingsJson = old.SyncSettingsJson;
tas.Comments.Clear();
foreach (string comment in old.Comments)
{
tas.Comments.Add(comment);
}
tas.Subtitles.Clear();
foreach (Subtitle sub in old.Subtitles)
{
tas.Subtitles.Add(sub);
}
tas.TasStateManager.Settings = old.TasStateManager.Settings;
tas.Save();
return tas;
}
// TODO: This doesn't really belong here, but not sure where to put it
public static void PopulateWithDefaultHeaderValues(
this IMovie movie,
IEmulator emulator,
GameInfo game,
FirmwareManager firmwareManager,
string author)
{
movie.Author = author;
movie.EmulatorVersion = VersionInfo.GetEmuVersion();
movie.SystemID = emulator.SystemId;
var settable = new SettingsAdapter(emulator);
if (settable.HasSyncSettings)
{
movie.SyncSettingsJson = ConfigService.SaveWithType(settable.GetSyncSettings());
}
if (game.IsNullInstance())
{
movie.GameName = "NULL";
}
else
{
movie.GameName = game.FilesystemSafeName();
movie.Hash = game.Hash;
if (game.FirmwareHash != null)
{
movie.FirmwareHash = game.FirmwareHash;
}
}
if (emulator.HasBoardInfo())
{
movie.BoardName = emulator.AsBoardInfo().BoardName;
}
if (emulator.HasRegions())
{
var region = emulator.AsRegionable().Region;
if (region == Emulation.Common.DisplayType.PAL)
{
movie.HeaderEntries.Add(HeaderKeys.Pal, "1");
}
}
if (firmwareManager.RecentlyServed.Any())
{
foreach (var firmware in firmwareManager.RecentlyServed)
{
var key = $"{firmware.SystemId}_Firmware_{firmware.FirmwareId}";
if (!movie.HeaderEntries.ContainsKey(key))
{
movie.HeaderEntries.Add(key, firmware.Hash);
}
}
}
if (emulator is GBHawk gbHawk && gbHawk.IsCGBMode())
{
movie.HeaderEntries.Add("IsCGBMode", "1");
}
if (emulator is Gameboy gb)
{
if (gb.IsCGBMode())
{
movie.HeaderEntries.Add("IsCGBMode", "1");
}
movie.HeaderEntries.Add(HeaderKeys.CycleCount, "0");
}
if (emulator is SMS sms)
{
if (sms.IsSG1000)
{
movie.HeaderEntries.Add("IsSGMode", "1");
}
if (sms.IsGameGear)
{
movie.HeaderEntries.Add("IsGGMode", "1");
}
}
if (emulator is GPGX gpgx && gpgx.IsMegaCD)
{
movie.HeaderEntries.Add("IsSegaCDMode", "1");
}
if (emulator is PicoDrive pico && pico.Is32XActive)
{
movie.HeaderEntries.Add("Is32X", "1");
}
if (emulator is SubNESHawk || emulator is SubGBHawk)
{
movie.HeaderEntries.Add(HeaderKeys.VBlankCount, "0");
}
movie.Core = ((CoreAttribute)Attribute
.GetCustomAttribute(emulator.GetType(), typeof(CoreAttribute)))
.CoreName;
}
}
}