user will be changing those options from hawk side dialog so it's impossible to miss what you're changing (you can look at the dialog again if you're THAT sloppy) but since we're now initializing with default nonsync settings and changing them on the fly, those UI messages would be appearing all the time automap messages are left intact since they appear upon in-game button press worst case scenario, UI messages are moved to hawk side, but then why limit them to only whatever upstream reports and not report every change? which is never done anyway, so I doubt it'd come to this |
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| .. | ||
| .vscode | ||
| core@44fcb8a3cb | ||
| BizhawkInterface.c | ||
| BizhawkInterface.h | ||
| Makefile | ||
| config.h | ||