dsda: fix build, spacing

This commit is contained in:
feos 2025-03-14 18:10:36 +03:00
parent 6665e0e35e
commit 4a3ad3a1d1
4 changed files with 238 additions and 200 deletions

Binary file not shown.

View File

@ -1,148 +1,148 @@
#include "BizhawkInterface.h"
bool foundIWAD = false;
ECL_EXPORT void dsda_get_audio(int *n, void **buffer)
{
int nSamples = 0;
void* audioBuffer = NULL;
audioBuffer = I_CaptureAudio(&nSamples);
// printf("audioBuffer: %p - nSamples: %d\n", audioBuffer, nSamples);
int nSamples = 0;
void* audioBuffer = NULL;
audioBuffer = I_CaptureAudio(&nSamples);
// printf("audioBuffer: %p - nSamples: %d\n", audioBuffer, nSamples);
if (n)
*n = nSamples;
if (buffer)
*buffer = audioBuffer;
if (n)
*n = nSamples;
if (buffer)
*buffer = audioBuffer;
}
ECL_EXPORT void dsda_get_video(int* w, int* h, int* pitch, uint8_t** buffer, int* paletteSize, uint32_t** paletteBuffer)
ECL_EXPORT void dsda_get_video(int *w, int *h, int *pitch, uint8_t **buffer, int *paletteSize, uint32_t **paletteBuffer)
{
*buffer = (uint8_t*)headlessGetVideoBuffer();
*w = headlessGetVideoWidth();
*h = headlessGetVideoHeight();
*pitch = headlessGetVideoPitch();
*paletteSize = PALETTE_SIZE;
*buffer = (uint8_t *)headlessGetVideoBuffer();
*w = headlessGetVideoWidth();
*h = headlessGetVideoHeight();
*pitch = headlessGetVideoPitch();
*paletteSize = PALETTE_SIZE;
uint32_t* palette = headlessGetPallette();
for (size_t i = 0; i < PALETTE_SIZE; i++)
{
uint8_t* srcColor = (uint8_t*)&palette[i];
uint8_t* dstColor = (uint8_t*)&_convertedPaletteBuffer[i];
dstColor[0] = srcColor[2];
dstColor[1] = srcColor[1];
dstColor[2] = srcColor[0];
dstColor[3] = srcColor[3];
}
uint32_t *palette = headlessGetPallette();
for (size_t i = 0; i < PALETTE_SIZE; i++)
{
uint8_t *srcColor = (uint8_t *)&palette[i];
uint8_t *dstColor = (uint8_t *)&_convertedPaletteBuffer[i];
dstColor[0] = srcColor[2];
dstColor[1] = srcColor[1];
dstColor[2] = srcColor[0];
dstColor[3] = srcColor[3];
}
*paletteBuffer = _convertedPaletteBuffer;
*paletteBuffer = _convertedPaletteBuffer;
}
ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, struct PackedPlayerInput *player2Inputs, struct PackedPlayerInput *player3Inputs, struct PackedPlayerInput *player4Inputs, struct PackedRenderInfo *renderInfo)
{
// Setting inputs
headlessClearTickCommand();
// Setting inputs
headlessClearTickCommand();
// Setting Player 1 inputs
headlessSetTickCommand
(
0,
player1Inputs->_RunSpeed,
player1Inputs->_StrafingSpeed,
player1Inputs->_TurningSpeed,
player1Inputs->_Fire,
player1Inputs->_Action,
player1Inputs->_WeaponSelect,
player1Inputs->_Automap,
player1Inputs->_FlyLook,
player1Inputs->_ArtifactUse,
player1Inputs->_Jump,
player1Inputs->_EndPlayer
);
// Setting Player 1 inputs
headlessSetTickCommand
(
0,
player1Inputs->RunSpeed,
player1Inputs->StrafingSpeed,
player1Inputs->TurningSpeed,
player1Inputs->Fire,
player1Inputs->Action,
player1Inputs->WeaponSelect,
player1Inputs->Automap,
player1Inputs->FlyLook,
player1Inputs->ArtifactUse,
player1Inputs->Jump,
player1Inputs->EndPlayer
);
// Setting Player 2 inputs
headlessSetTickCommand
(
1,
player2Inputs->_RunSpeed,
player2Inputs->_StrafingSpeed,
player2Inputs->_TurningSpeed,
player2Inputs->_Fire,
player2Inputs->_Action,
player2Inputs->_WeaponSelect,
player2Inputs->_Automap,
player2Inputs->_FlyLook,
player2Inputs->_ArtifactUse,
player2Inputs->_Jump,
player2Inputs->_EndPlayer
);
// Setting Player 2 inputs
headlessSetTickCommand
(
1,
player2Inputs->RunSpeed,
player2Inputs->StrafingSpeed,
player2Inputs->TurningSpeed,
player2Inputs->Fire,
player2Inputs->Action,
player2Inputs->WeaponSelect,
player2Inputs->Automap,
player2Inputs->FlyLook,
player2Inputs->ArtifactUse,
player2Inputs->Jump,
player2Inputs->EndPlayer
);
// Setting Player 3 inputs
headlessSetTickCommand
(
2,
player3Inputs->_RunSpeed,
player3Inputs->_StrafingSpeed,
player3Inputs->_TurningSpeed,
player3Inputs->_Fire,
player3Inputs->_Action,
player3Inputs->_WeaponSelect,
player3Inputs->_Automap,
player3Inputs->_FlyLook,
player3Inputs->_ArtifactUse,
player3Inputs->_Jump,
player3Inputs->_EndPlayer
);
// Setting Player 3 inputs
headlessSetTickCommand
(
2,
player3Inputs->RunSpeed,
player3Inputs->StrafingSpeed,
player3Inputs->TurningSpeed,
player3Inputs->Fire,
player3Inputs->Action,
player3Inputs->WeaponSelect,
player3Inputs->Automap,
player3Inputs->FlyLook,
player3Inputs->ArtifactUse,
player3Inputs->Jump,
player3Inputs->EndPlayer
);
// Setting Player 4 inputs
headlessSetTickCommand
(
3,
player4Inputs->_RunSpeed,
player4Inputs->_StrafingSpeed,
player4Inputs->_TurningSpeed,
player4Inputs->_Fire,
player4Inputs->_Action,
player4Inputs->_WeaponSelect,
player4Inputs->_Automap,
player4Inputs->_FlyLook,
player4Inputs->_ArtifactUse,
player4Inputs->_Jump,
player4Inputs->_EndPlayer
);
// Setting Player 4 inputs
headlessSetTickCommand
(
3,
player4Inputs->RunSpeed,
player4Inputs->StrafingSpeed,
player4Inputs->TurningSpeed,
player4Inputs->Fire,
player4Inputs->Action,
player4Inputs->WeaponSelect,
player4Inputs->Automap,
player4Inputs->FlyLook,
player4Inputs->ArtifactUse,
player4Inputs->Jump,
player4Inputs->EndPlayer
);
// Enabling/Disabling rendering, as required
if (renderInfo->_RenderVideo == 0) headlessDisableVideoRendering();
if (renderInfo->_RenderVideo == 1) headlessEnableVideoRendering();
if (renderInfo->_RenderAudio == 0) headlessDisableAudioRendering();
if (renderInfo->_RenderAudio == 1) headlessEnableAudioRendering();
// Enabling/Disabling rendering, as required
if (!renderInfo->RenderVideo) headlessDisableVideoRendering();
if (renderInfo->RenderVideo) headlessEnableVideoRendering();
if (!renderInfo->RenderAudio) headlessDisableAudioRendering();
if (renderInfo->RenderAudio) headlessEnableAudioRendering();
// Running a single tick
headlessRunSingleTick();
// Running a single tick
headlessRunSingleTick();
// Move positional sounds
headlessUpdateSounds();
// Move positional sounds
headlessUpdateSounds();
// Updating video
if (renderInfo->_RenderVideo == 1)
{
displayplayer = consoleplayer = renderInfo->_PlayerPointOfView;
headlessUpdateVideo();
}
// Updating video
if (renderInfo->RenderVideo)
{
displayplayer = consoleplayer = renderInfo->PlayerPointOfView;
headlessUpdateVideo();
}
}
ECL_ENTRY void (*input_callback_cb)(void);
void real_input_callback(void)
{
if (input_callback_cb)
input_callback_cb();
if (input_callback_cb)
input_callback_cb();
}
ECL_EXPORT void dsda_set_input_callback(ECL_ENTRY void (*fecb)(void))
{
input_callback_cb = fecb;
input_callback_cb = fecb;
}
bool foundIWAD = false;
ECL_EXPORT int dsda_init(struct InitSettings *settings, int argc, char **argv)
{
printf("Passing arguments: \n");
@ -150,33 +150,33 @@ ECL_EXPORT int dsda_init(struct InitSettings *settings, int argc, char **argv)
printf("\n");
// Setting players in game
playeringame[0] = settings->_Player1Present;
playeringame[1] = settings->_Player2Present;
playeringame[2] = settings->_Player3Present;
playeringame[3] = settings->_Player4Present;
playeringame[0] = settings->Player1Present;
playeringame[1] = settings->Player2Present;
playeringame[2] = settings->Player3Present;
playeringame[3] = settings->Player4Present;
// Handle class
PlayerClass[0] = (pclass_t)settings->_Player1Class;
PlayerClass[1] = (pclass_t)settings->_Player2Class;
PlayerClass[2] = (pclass_t)settings->_Player3Class;
PlayerClass[3] = (pclass_t)settings->_Player4Class;
PlayerClass[0] = (pclass_t)settings->Player1Class;
PlayerClass[1] = (pclass_t)settings->Player2Class;
PlayerClass[2] = (pclass_t)settings->Player3Class;
PlayerClass[3] = (pclass_t)settings->Player4Class;
// Initializing DSDA core
headlessMain(argc, argv);
printf("DSDA Initialized\n");
switch(compatibility_level) {
case prboom_6_compatibility:
longtics = 1;
break;
case mbf21_compatibility:
longtics = 1;
shorttics = !dsda_Flag(dsda_arg_longtics);
break;
default:
longtics = dsda_Flag(dsda_arg_longtics);
break;
}
switch(compatibility_level) {
case prboom_6_compatibility:
longtics = 1;
break;
case mbf21_compatibility:
longtics = 1;
shorttics = !dsda_Flag(dsda_arg_longtics);
break;
default:
longtics = dsda_Flag(dsda_arg_longtics);
break;
}
// Initializing audio
I_SetSoundCap();
@ -184,8 +184,8 @@ ECL_EXPORT int dsda_init(struct InitSettings *settings, int argc, char **argv)
printf("Audio Initialized\n");
// If required, prevent level exit and game end triggers
preventLevelExit = settings->_PreventLevelExit;
preventGameEnd = settings->_PreventGameEnd;
preventLevelExit = settings->PreventLevelExit;
preventGameEnd = settings->PreventGameEnd;
printf("Prevent Level Exit: %d\n", preventLevelExit);
printf("Prevent Game End: %d\n", preventGameEnd);
@ -197,19 +197,32 @@ ECL_EXPORT int dsda_init(struct InitSettings *settings, int argc, char **argv)
}
ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY int (*feload_archive_cb)(const char *filename, unsigned char *buffer, int maxsize))
ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY int (*feload_archive_cb)(const char *filename, uint8_t *buffer, int maxsize))
{
printf("Loading WAD '%s' of size %d...\n", filename, size);
unsigned char* wadFileBuffer = (unsigned char*) alloc_invisible(size);
uint8_t *wadFileBuffer = (uint8_t *)alloc_invisible(size);
if (wadFileBuffer == NULL)
{
fprintf(stderr, "Error creating buffer. Do we have enough memory in the waterbox?\n");
return 0;
}
else
printf("Created buffer at address: %p\n", wadFileBuffer);
if (wadFileBuffer == NULL) { fprintf(stderr, "Error creating buffer. Do we have enough memory in the waterbox?\n"); return 0; }
else printf("Created buffer at address: %p\n", wadFileBuffer);
int loadSize = feload_archive_cb(filename, wadFileBuffer, size);
if (loadSize != size) { fprintf(stderr, "Error loading '%s': read %d bytes, but expected %d bytes\n", filename, loadSize, size); return 0; }
if (loadSize != size)
{
fprintf(stderr, "Error loading '%s': read %d bytes, but expected %d bytes\n", filename, loadSize, size);
return 0;
}
// Check size is enough
if (size < 5) { fprintf(stderr, "Error loading '%s': read %d bytes, which is too small\n", filename, size); return 0; }
if (size < 5)
{
fprintf(stderr, "Error loading '%s': read %d bytes, which is too small\n", filename, size);
return 0;
}
// Getting wad header
char header[5];
@ -225,11 +238,11 @@ ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY
// Loading PWAD
if (!strcmp(header, "PWAD"))
{
recognizedFormat = true;
recognizedFormat = true;
// Loading PWAD
D_AddFile(filename, source_pwad, wadFileBuffer, size);
printf("Loaded PWAD '%s' correctly\n", filename);
D_AddFile(filename, source_pwad, wadFileBuffer, size);
printf("Loaded PWAD '%s' correctly\n", filename);
}
// Loading IWAD
@ -238,17 +251,25 @@ ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY
recognizedFormat = true;
// Checking for repeated IWAD
if (foundIWAD == true) { fprintf(stderr, "Error with '%s': an IWAD was already loaded before\n", filename); return 0; }
foundIWAD = true;
if (foundIWAD == true)
{
fprintf(stderr, "Error with '%s': an IWAD was already loaded before\n", filename);
return 0;
}
foundIWAD = true;
// Loading IWAD
printf("Loading IWAD '%s'...\n", filename);
AddIWAD(filename, wadFileBuffer, size);
printf("Loading IWAD '%s'...\n", filename);
AddIWAD(filename, wadFileBuffer, size);
printf("Loaded IWAD '%s' correctly\n", filename);
}
// Checking for correct header
if (recognizedFormat == false) { fprintf(stderr, "Error with '%s': it contains an unrecognized header '%s'\n", filename, header); return 0; }
if (recognizedFormat == false)
{
fprintf(stderr, "Error with '%s': it contains an unrecognized header '%s'\n", filename, header);
return 0;
}
// All ok
return 1 << gamemode;
@ -258,20 +279,22 @@ ECL_EXPORT int dsda_add_wad_file(const char *filename, const int size, ECL_ENTRY
// but there's still useful data in memory that we can expose
// so we turn it into artificial memory domains, one for each entity array
// TODO: expose sectors and linedefs like xdre does (but better)
ECL_EXPORT char dsda_read_memory_array(int type, unsigned int addr)
ECL_EXPORT char dsda_read_memory_array(int type, uint32_t addr)
{
char out_of_bounts = 0xFF;
char null_thing = 0x88;
int padded_size = 512; // sizeof(mobj_t) is 464 but we pad for nice representation
if (addr >= numthings * padded_size) return out_of_bounts;
if (addr >= numthings * padded_size)
return out_of_bounts;
int index = addr / padded_size;
int offset = addr % padded_size;
mobj_t *mobj = mobj_ptrs[index];
if (mobj == NULL) return null_thing;
if (mobj == NULL)
return null_thing;
char *data = (char *)mobj + offset;
return *data;
}

View File

@ -3,20 +3,25 @@
#include "emulibc.h"
#include "d_player.h"
#include "w_wad.h"
#include "p_mobj.h"
#include "doomstat.h"
#include "g_game.h"
#include "p_mobj.h"
#include "w_wad.h"
#include "dsda/args.h"
extern int headlessMain(int argc, char **argv);
extern void headlessRunSingleTick();
extern void headlessUpdateSounds(void);
extern void headlessClearTickCommand();
extern void headlessSetTickCommand(int playerId, int forwardSpeed, int strafingSpeed, int turningSpeed, int fire, int action, int weapon, int automap, int lookfly, int artifact, int jump, int endPlayer);
extern void headlessGetMapName(char *outString);
extern void headlessSetSaveStatePointer(void *savePtr, int saveStateSize);
extern size_t headlessGetEffectiveSaveSize();
extern void dsda_ArchiveAll(void);
extern void dsda_UnArchiveAll(void);
extern void D_AddFile (const char *file, wad_source_t source, void *const buffer, const size_t size);
extern void AddIWAD(const char *iwad, void *const buffer, const size_t size);
// Video-related functions
// Video
extern void headlessUpdateVideo(void);
extern void* headlessGetVideoBuffer();
extern int headlessGetVideoPitch();
@ -24,21 +29,15 @@ extern int headlessGetVideoWidth();
extern int headlessGetVideoHeight();
extern void headlessEnableVideoRendering();
extern void headlessDisableVideoRendering();
extern uint32_t* headlessGetPallette();
// Audio
extern void headlessUpdateSounds(void);
extern void headlessEnableAudioRendering();
extern void headlessDisableAudioRendering();
uint32_t* headlessGetPallette();
extern void headlessSetSaveStatePointer(void* savePtr, int saveStateSize);
size_t headlessGetEffectiveSaveSize();
extern void dsda_ArchiveAll(void);
extern void dsda_UnArchiveAll(void);
extern void headlessGetMapName(char* outString);
extern void D_AddFile (const char *file, wad_source_t source, void* const buffer, const size_t size);
extern void AddIWAD(const char *iwad, void* const buffer, const size_t size);
extern unsigned char * I_CaptureAudio (int* nsamples);
extern void I_InitSound(void);
extern void I_SetSoundCap (void);
extern uint8_t *I_CaptureAudio (int *nsamples);
// Players information
extern int enableOutput;
@ -55,45 +54,45 @@ uint32_t _convertedPaletteBuffer[PALETTE_SIZE];
enum MemoryArrayType
{
ARRAY_THINGS = 0,
ARRAY_LINES = 1,
ARRAY_SECTORS = 2
ARRAY_THINGS = 0,
ARRAY_LINES = 1,
ARRAY_SECTORS = 2
};
struct InitSettings
{
int _Player1Present;
int _Player2Present;
int _Player3Present;
int _Player4Present;
int _Player1Class;
int _Player2Class;
int _Player3Class;
int _Player4Class;
int _PreventLevelExit;
int _PreventGameEnd;
int Player1Present;
int Player2Present;
int Player3Present;
int Player4Present;
int Player1Class;
int Player2Class;
int Player3Class;
int Player4Class;
int PreventLevelExit;
int PreventGameEnd;
} __attribute__((packed));
struct PackedPlayerInput
{
int _RunSpeed;
int _StrafingSpeed;
int _TurningSpeed;
int _WeaponSelect;
int _Fire;
int _Action;
int _Automap;
int _FlyLook;
int _ArtifactUse;
int _Jump;
int _EndPlayer;
int RunSpeed;
int StrafingSpeed;
int TurningSpeed;
int WeaponSelect;
int Fire;
int Action;
int Automap;
int FlyLook;
int ArtifactUse;
int Jump;
int EndPlayer;
} __attribute__((packed));
struct PackedRenderInfo
{
int _RenderVideo;
int _RenderAudio;
int _PlayerPointOfView;
int RenderVideo;
int RenderAudio;
int PlayerPointOfView;
} __attribute__((packed));
#endif

View File

@ -1,5 +1,5 @@
CCFLAGS := \
-I. \
-I. \
-I./core/prboom2/src \
-Wfatal-errors \
-DHAVE_CONFIG_H \
@ -15,6 +15,22 @@ CCFLAGS := \
-Wno-unused-variable \
-Wno-deprecated-non-prototype
CXXFLAGS := \
-I. \
-I./core/prboom2/src \
-Wfatal-errors \
-DHAVE_CONFIG_H \
-Dstricmp=strcasecmp \
-Dstrnicmp=strncasecmp \
-DNDEBUG \
-ffast-math \
-Wno-unused-function \
-Wno-switch \
-Wno-pointer-sign \
-Wno-sign-compare \
-Wno-unused-but-set-variable \
-Wno-unused-variable
LDFLAGS :=
TARGET := dsda.wbx