BizHawk/waterbox/dsda
feos 0a01e0dc64 dsda: fix palette not changing
note on using PALETTE_SIZE as offset. normally it's `256 colors * 3 bytes per color = 768`, but in our headless mode it's 256. upstream does `SDL_SetPaletteColors(screen->format->palette, playpal_data->colours + 256 * pal, 0, 256);` when palette is updated, so clearly it means offsetting by 256 colors=bytes. but PALETTE_SIZE I used as my offset is not for stuff upstream uses it for. just something better than a magic number.
2025-05-29 14:34:03 +03:00
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.vscode dsda: fix palette not changing 2025-05-29 14:34:03 +03:00
core@a7a3e7de03 dsda: fix palette not changing 2025-05-29 14:34:03 +03:00
BizhawkInterface.c dsda: fix palette not changing 2025-05-29 14:34:03 +03:00
BizhawkInterface.h dsda: fix palette not changing 2025-05-29 14:34:03 +03:00
Makefile dsda: fix build, spacing 2025-03-14 18:10:43 +03:00
config.h Adding DSDA as Doom/Hexen/Heretic core (#4196) 2025-02-19 00:21:47 +03:00