BizHawk/waterbox/bsnescore/bsnes/sfc/interface/interface.hpp

93 lines
2.2 KiB
C++

namespace SuperFamicom {
struct ID {
enum : uint {
System,
SuperFamicom,
GameBoy,
BSMemory,
SufamiTurboA,
SufamiTurboB,
};
struct Port { enum : uint {
Controller1,
Controller2,
Expansion,
};};
struct Device { enum : uint {
None,
Gamepad,
ExtendedGamepad,
Mouse,
SuperMultitap,
Payload,
SuperScope,
Justifier,
Justifiers,
Satellaview,
S21FX,
};};
};
struct Interface : Emulator::Interface {
auto information() -> Information;
auto display() -> Display override;
auto color(uint32 color) -> uint64 override;
auto loaded() -> bool override;
auto hashes() -> vector<string> override;
auto manifests() -> vector<string> override;
auto titles() -> vector<string> override;
auto title() -> string override;
auto load() -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto ports() -> vector<Port> override;
auto devices(uint port) -> vector<Device> override;
auto inputs(uint device) -> vector<Input> override;
auto connected(uint port) -> uint override;
auto connect(uint port, uint device) -> void override;
auto power() -> void override;
auto reset() -> void override;
auto run() -> void override;
auto rtc() -> bool override;
auto synchronize(uint64 timestamp) -> void override;
auto serialize(bool synchronize = true) -> serializer override;
auto unserialize(serializer&) -> bool override;
auto read(uint24 address) -> uint8 override;
auto cheats(const vector<string>&) -> void override;
auto configuration() -> string override;
auto configuration(string name) -> string override;
auto configure(string configuration) -> bool override;
auto configure(string name, string value) -> bool override;
auto frameSkip() -> uint override;
auto setFrameSkip(uint frameSkip) -> void override;
auto runAhead() -> bool override;
auto setRunAhead(bool runAhead) -> void override;
};
#include "configuration.hpp"
struct Settings {
uint controllerPort1 = ID::Device::Gamepad;
uint controllerPort2 = ID::Device::Gamepad;
uint expansionPort = ID::Device::None;
bool random = true;
};
extern Settings settings;
}