namespace SuperFamicom { struct ID { enum : uint { System, SuperFamicom, GameBoy, BSMemory, SufamiTurboA, SufamiTurboB, }; struct Port { enum : uint { Controller1, Controller2, Expansion, };}; struct Device { enum : uint { None, Gamepad, ExtendedGamepad, Mouse, SuperMultitap, Payload, SuperScope, Justifier, Justifiers, Satellaview, S21FX, };}; }; struct Interface : Emulator::Interface { auto information() -> Information; auto display() -> Display override; auto color(uint32 color) -> uint64 override; auto loaded() -> bool override; auto hashes() -> vector override; auto manifests() -> vector override; auto titles() -> vector override; auto title() -> string override; auto load() -> bool override; auto save() -> void override; auto unload() -> void override; auto ports() -> vector override; auto devices(uint port) -> vector override; auto inputs(uint device) -> vector override; auto connected(uint port) -> uint override; auto connect(uint port, uint device) -> void override; auto power() -> void override; auto reset() -> void override; auto run() -> void override; auto rtc() -> bool override; auto synchronize(uint64 timestamp) -> void override; auto serialize(bool synchronize = true) -> serializer override; auto unserialize(serializer&) -> bool override; auto read(uint24 address) -> uint8 override; auto cheats(const vector&) -> void override; auto configuration() -> string override; auto configuration(string name) -> string override; auto configure(string configuration) -> bool override; auto configure(string name, string value) -> bool override; auto frameSkip() -> uint override; auto setFrameSkip(uint frameSkip) -> void override; auto runAhead() -> bool override; auto setRunAhead(bool runAhead) -> void override; }; #include "configuration.hpp" struct Settings { uint controllerPort1 = ID::Device::Gamepad; uint controllerPort2 = ID::Device::Gamepad; uint expansionPort = ID::Device::None; bool random = true; }; extern Settings settings; }