46 lines
793 B
C#
46 lines
793 B
C#
using System;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk
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{
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public partial class SubNESHawk : ISaveRam
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{
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public bool SaveRamModified
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{
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get
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{
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if (subnes.Board == null) return false;
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if (subnes.Board is NES.FDS) return true;
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if (subnes.Board.SaveRam == null) return false;
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return true;
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}
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}
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public byte[] CloneSaveRam()
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{
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if (subnes.Board is NES.FDS fds)
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{
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return fds.ReadSaveRam();
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}
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return (byte[]) subnes.Board?.SaveRam?.Clone();
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}
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public void StoreSaveRam(byte[] data)
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{
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if (subnes.Board is NES.FDS fds)
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{
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fds.StoreSaveRam(data);
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return;
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}
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if (subnes.Board?.SaveRam == null)
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{
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return;
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}
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Array.Copy(data, subnes.Board.SaveRam, data.Length);
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}
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}
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}
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