using System; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk { public partial class SubNESHawk : ISaveRam { public bool SaveRamModified { get { if (subnes.Board == null) return false; if (subnes.Board is NES.FDS) return true; if (subnes.Board.SaveRam == null) return false; return true; } } public byte[] CloneSaveRam() { if (subnes.Board is NES.FDS fds) { return fds.ReadSaveRam(); } return (byte[]) subnes.Board?.SaveRam?.Clone(); } public void StoreSaveRam(byte[] data) { if (subnes.Board is NES.FDS fds) { fds.StoreSaveRam(data); return; } if (subnes.Board?.SaveRam == null) { return; } Array.Copy(data, subnes.Board.SaveRam, data.Length); } } }