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BasicBot
oops, add code lost in designer shenanigans
2020-02-01 15:47:49 -06:00
Cheats
Clarify "Autoload" text (from #971 )
2020-01-13 01:54:15 +10:00
Debugger
Enable SA1504 and fix noncompliance
2020-01-25 14:56:56 +10:00
GB
Move commented-out code blocks to #if false
2020-01-13 11:14:16 +10:00
GBA
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
Genesis
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
HexEditor
move hex editor colors from Config to the tool itself using ConfigPersist
2020-01-20 15:58:32 -06:00
Lua
Long-promised ApiHawk refactor
2020-02-02 19:38:31 +10:00
Macros
expose GenerateLogKey and Map as methods on ILogEntryGenerator and remove all the direct casting that was happening in tastudio code
2020-01-13 15:49:11 -06:00
MultiDiskBundler
Improve exception docs in BizHawk.Client.EmuHawk
2020-01-02 21:51:37 +10:00
NES
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
PCE
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
SMS
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
SNES
Move commented-out code blocks to #if false
2020-01-13 11:14:16 +10:00
TAStudio
Tastudio - remember the "Bind Markers to input" settings as a tastudio setting
2020-02-01 16:21:38 -06:00
TI83
Convert TI83 keypad to use IToolFormAutoConfig and ConfigPersist
2020-01-19 13:48:26 -06:00
VirtualPads
Virtualpad - Saturn - add previous and next buttons to console buttons, fixes #1703
2020-01-25 14:32:33 -06:00
Watch
Clarify "Autoload" text (from #971 )
2020-01-13 01:54:15 +10:00
BatchRun.Designer.cs
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRun.cs
cleanup
2019-12-22 11:13:59 -06:00
BatchRun.resx
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRunner.cs
cleanup
2019-12-22 11:13:59 -06:00
CDL.cs
move CDL config variables out of Config.cs and use ConfigPersist
2020-01-21 09:02:42 -06:00
CDL.designer.cs
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
CDL.resx
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
GameShark.Designer.cs
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
GameShark.cs
Enable SA1123 and fix noncompliance
2020-01-25 18:06:56 +10:00
GameShark.resx
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
InputPrompt.Designer.cs
some more topmosts and sound mutes
2017-03-14 22:13:51 +03:00
InputPrompt.cs
cleanup
2019-12-17 12:01:43 -06:00
InputPrompt.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
ToolBox.cs
Fix mismatching namespaces
2020-01-13 07:19:06 +10:00
ToolBox.resx
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
ToolFormBase.cs
cleanups
2019-12-22 13:58:00 -06:00
ToolManager.cs
Allow external tools to have any namespace / class name if annotated
2020-01-30 23:41:52 +10:00
TraceLogger.Designer.cs
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
TraceLogger.cs
TraceLogger - use ToolFormBase, cleanups
2019-12-22 13:32:18 -06:00
TraceLogger.resx
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00