Commit Graph

1761 Commits

Author SHA1 Message Date
adelikat cd856a0011 move output folder up one level 2013-11-03 14:06:46 +00:00
adelikat 73b6791f63 NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
zeromus 0acbb11e97 move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
adelikat 79a9e7cdc4 more warning cleanups including some bad configurations in client.common and pcedebugger projects 2013-10-27 18:01:36 +00:00
adelikat 3f410a771c small code cleanups and deal with some warnings 2013-10-27 17:07:37 +00:00
adelikat e265e00ca1 ack! whoops! 2013-10-27 16:23:48 +00:00
adelikat 9218e298dd more mainform code cleanup 2013-10-27 13:53:28 +00:00
zeromus fa40ae718f reapply edits and cleanup 2013-10-27 07:54:00 +00:00
zeromus 179dbd4124 revert back to r5156 2013-10-27 07:45:59 +00:00
adelikat ba2ff213c6 Start the BizHawk.Common project and move MRUStack and UndoHistory there 2013-10-25 15:30:20 +00:00
zeromus 78603f1237 continuing... 2013-10-25 01:00:31 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
zeromus c1533d3259 use newer TI83 firmware hashes 2013-10-21 23:09:24 +00:00
goyuken 5afcb1b168 gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
big speedup.
2013-10-21 17:19:37 +00:00
zeromus b284f5b5e4 add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though 2013-10-21 06:02:02 +00:00
adelikat 61bd10e84d Remove the .NET4.5 project and solution files, move winform stuff from BizHawk.Util to the Multiclient project 2013-10-20 16:46:49 +00:00
zeromus 954935466d add note about time lord 2013-10-18 06:11:36 +00:00
goyuken e33396a548 GBA -add new "Combined WRAM" memory domain, which is the 256KB EWRAM immediately followed by the 32KB IWRAM 2013-09-29 15:43:49 +00:00
adelikat 52918e9609 add PeekWord, PeekDWord, PokeWord, and PokeDWord to the memory domain object, don't know why we never did this before. Refactored watch.cs accordingly, todo: a bazillion other places 2013-09-21 14:32:37 +00:00
thebrick448 a40bda3263 Added support for TI83 group files, and added checks to ensure the file follows the proper format. 2013-09-17 04:11:13 +00:00
adelikat 7a08cb1075 Fix some annoying warnings and some misc code cleanup 2013-09-14 19:34:14 +00:00
thebrick448 3c8196f234 Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs. 2013-09-07 21:32:09 +00:00
adelikat a8234b6147 New Ram Watch - implement memory domains menu, using a new ToolHelpers class and a method that generates it (todo: refactor other tool dialogs to it this way), and some more features such as Separator, SelectAll, move up, move down, remove 2013-09-07 05:17:29 +00:00
adelikat 8f22a3a164 UPdate 2012 proj file 2013-09-03 00:01:36 +00:00
adelikat b18d50791e Mapper stuff 2013-09-02 23:54:32 +00:00
saxxonpike 826ebba22f Commodore64: Simplify g_Idle code, the document I was basing this information on was inconsistent with the circuitry (and this way makes more sense) 2013-08-31 23:10:02 +00:00
saxxonpike 58649b810e Commodore64: ECM code was missing g_Idle check. 2013-08-31 23:04:03 +00:00
saxxonpike 0258d6b131 Commodore64: Added g_Idle flag to bitmap modes. 2013-08-31 22:58:58 +00:00
saxxonpike d3687bb68d Commodore64: Further development in the experimental Vic. The process in which the Vic puts graphics and sprite data into the shift regs should be replicated perfectly, and some graphics mode code can be combined as a result. 2013-08-31 22:54:44 +00:00
saxxonpike 2e178d84e1 Updated Experimental Vic. 2013-08-30 20:22:12 +00:00
saxxonpike 31fb1499ca Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
saxxonpike 1e8569be97 Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.) 2013-08-26 20:07:50 +00:00
saxxonpike 54c205ffe7 Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used. 2013-08-26 19:29:09 +00:00
saxxonpike 6fdc7284bd Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
zeromus 513ceba3d2 fix up SGB memorydomains 2013-08-26 07:17:47 +00:00
saxxonpike 3dc1e8dba2 Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17". 2013-08-25 07:58:25 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
adelikat fcb54994b3 Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile 2013-08-25 00:33:16 +00:00
saxxonpike c0bad5eccb Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
saxxonpike 1c18da52b3 Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC. 2013-08-24 20:13:16 +00:00
saxxonpike 4ef73eb676 Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
goyuken 0803adc32a add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
saxxonpike 228fa3869f Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC. 2013-08-24 15:21:51 +00:00
sappharad 96405ad7de - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
zeromus 1de6eb30a3 cue-fix error in parsing empty lines 2013-08-23 18:26:28 +00:00
zeromus 29e43e231b support additional FDS bios 2013-08-23 17:52:52 +00:00
saxxonpike bde52b25bd Commodore64: More work on the experimental VIC. Some speedups in the current VIC from caching the video mode and removing unnecessary shifts from the inner loops of the background graphics generator. 2013-08-23 08:57:20 +00:00
adelikat 39ee86fa92 Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
saxxonpike 99a5c3e109 Commodore64: Completed initial experimental Vic, pending testing. 2013-08-21 20:14:25 +00:00
saxxonpike cfc2b141bf Commodore64: Experimental Vic implementation nearly complete. 2013-08-21 12:12:30 +00:00