zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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6f28003f48
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rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
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2012-09-22 05:02:43 +00:00 |
zeromus
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9e1ecd02d2
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snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
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2012-09-12 02:55:06 +00:00 |
zeromus
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8e42658702
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completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
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2012-09-09 21:19:54 +00:00 |
zeromus
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f3b6afa5ad
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change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
zeromus
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ad6910fd74
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
zeromus
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ade89fe798
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snes-fix bug where loading more than one snes rom would wreck the emulator
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2012-09-05 23:16:08 +00:00 |
zeromus
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b2b1c8755c
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snes-apply lsnes patches
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2012-09-04 20:23:18 +00:00 |
zeromus
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4903ad240c
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snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
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2012-09-04 19:25:09 +00:00 |
zeromus
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9726b75ec4
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snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
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76cfbc47c1
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fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
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2012-09-04 18:04:06 +00:00 |
zeromus
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caed262122
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snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
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2012-09-04 06:08:46 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |