goyuken
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7dc5808771
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NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
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2012-10-31 18:25:46 +00:00 |
adelikat
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67822be97c
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NES - PPU - very minor cleanup
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2012-08-23 01:28:33 +00:00 |
zeromus
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06239e1aa3
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nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket
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2012-04-17 06:50:23 +00:00 |
zeromus
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d3321f552f
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nes accuracy fixes
- pass more apu_test 4-jitter and 6-irq_flag_timing (necessary for timing on other tests)
- pass all cpu interrupt tests
- pass all sprite hit tests
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2012-03-25 09:25:27 +00:00 |
zeromus
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1c7fdf7529
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nes-pass 10-even_odd_timing and 05-nmi_timing
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2012-03-18 18:41:45 +00:00 |
zeromus
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471b3ffb98
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nes-fix soft reset functionality which had got broken when i upgraded the cpu core
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2012-03-18 03:46:06 +00:00 |
zeromus
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2b21ca7127
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add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
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2012-03-15 21:28:37 +00:00 |
zeromus
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470b36a20d
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nes-add OAM memory domain
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2011-08-28 19:07:33 +00:00 |
zeromus
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0f2b81796f
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demo altered freeze system for nes
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2011-08-03 01:42:51 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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079f9d9958
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[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
zeromus
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db28312787
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[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
andres.delikat
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bfae7804f2
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NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
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aa6e1872df
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[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
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2011-03-13 19:35:50 +00:00 |
andres.delikat
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2354ac126a
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NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |