beirich
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775845184c
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update ROM header detection algorithm. Fixes some homebrew roms which have no header and aren't padded to a multiple of 1024 bytes.
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2012-06-03 05:39:30 +00:00 |
zeromus
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fd6ac896fc
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general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
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2012-02-24 20:38:35 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
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ccae3cc1c9
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Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
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2011-07-30 23:20:49 +00:00 |
zeromus
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8a1e0c2b09
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unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
beirich
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6fc8d16e42
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Wire up known bad/good rom status from GameDB
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2011-07-10 16:06:12 +00:00 |
beirich
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c8727ae01f
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fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
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2011-07-10 04:54:18 +00:00 |
andres.delikat
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de1a3fdc50
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Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
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2011-07-10 01:55:37 +00:00 |
andres.delikat
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a0dddc1e5a
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in Movie finished mode, save slots should still be bound to the movie (if the bind option is selected of course)
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2011-07-06 22:37:41 +00:00 |
zeromus
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9ea6a0b7a8
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fix various poorly constructed auxfile paths and paths with invalid characters
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2011-06-07 21:10:30 +00:00 |
zeromus
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232d8c91f6
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fix saveram path creation
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2011-06-07 20:52:45 +00:00 |
zeromus
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90e5090e0e
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change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
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2011-05-21 19:31:00 +00:00 |
andres.delikat
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40f473d629
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Option to Bind Savestates to Movies (on by default)
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2011-05-21 18:44:45 +00:00 |
andres.delikat
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fa503a17e9
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Path Config - add SG-1000 tab and finish implementing GG stuff
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2011-05-20 02:40:17 +00:00 |
andres.delikat
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06873dc122
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Hook up path config Paths to savestates, save RAM, and screenshots
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2011-05-20 00:34:01 +00:00 |
andres.delikat
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9cede4cc2a
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TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
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2011-04-21 01:41:37 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
zeromus
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f1dd4c625a
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straighten out handling of missing archive files
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2011-03-07 02:44:30 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
beirich
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507da48f92
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add patch ability to gamedb
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2011-01-29 04:52:50 +00:00 |
beirich
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366d7994e3
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Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
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3c019b9e96
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SG-1000 progress (try doki doki penguin land)
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2011-01-19 07:06:14 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |