adelikat
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d08fb39cb8
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Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
adelikat
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725a8fb092
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Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
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2014-12-14 18:58:16 +00:00 |
adelikat
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9fc46f6764
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mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
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2014-12-12 01:58:12 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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d8a204572d
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Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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c7c038b7ca
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add more interfaces that got missed
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2014-11-30 20:38:15 +00:00 |
adelikat
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865795049b
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Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
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2014-11-30 15:22:08 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
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1832894405
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IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
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2014-11-23 16:22:02 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
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10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
goyuken
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79b741b869
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sms: use standard message when bios is required but not supplied
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2014-08-25 00:14:14 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
adelikat
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6cba3568ef
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More extension reorg
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2014-07-03 17:23:03 +00:00 |
adelikat
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467f8da2fb
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Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
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2014-07-03 15:05:02 +00:00 |
adelikat
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2f214dad71
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Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
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2014-06-27 02:24:18 +00:00 |
adelikat
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179a5c3bb4
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Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
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2014-06-27 02:09:17 +00:00 |
adelikat
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8231025b91
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System Info - Fix detection of GG and SG-1000
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2014-05-31 23:17:39 +00:00 |
adelikat
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1c0f8674c3
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SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
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2014-05-31 18:25:36 +00:00 |
adelikat
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51660dd023
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Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
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2014-05-31 17:03:21 +00:00 |
goyuken
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b0970451aa
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internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
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2014-04-30 23:48:37 +00:00 |
adelikat
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de1cb218a6
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Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
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2014-04-25 01:19:57 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
beirich
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6ca5768a31
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SMS/Coleco, refactor to remove PostLoadState() calls
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2014-04-07 03:09:44 +00:00 |
beirich
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13ebf95362
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SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
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2014-03-25 02:12:42 +00:00 |
beirich
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e291b3d5fa
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SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
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2014-03-22 05:57:27 +00:00 |
beirich
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77857f0e51
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Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
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2014-03-22 04:46:01 +00:00 |
beirich
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3153587eb3
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SMS: fix GG Region detection
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2014-03-20 04:19:38 +00:00 |
beirich
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c179fd5fd6
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Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
beirich
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c825720d33
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SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
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2014-03-18 02:23:10 +00:00 |
beirich
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3b66e61c82
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SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
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2014-03-18 00:50:08 +00:00 |
beirich
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cbc4d925be
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SMS: apply previous sprite fixes to doublesize renderer
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2014-03-17 11:51:00 +00:00 |
beirich
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227007c07d
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SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
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2014-03-17 05:05:57 +00:00 |
beirich
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eeeb71dfe0
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SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
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2014-03-17 03:56:42 +00:00 |
beirich
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8b844bff34
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SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
beirich
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8496f71812
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SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
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2014-03-14 04:30:01 +00:00 |
beirich
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b1a37724a1
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SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
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2014-03-13 04:49:39 +00:00 |
beirich
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8daab82463
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SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
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2014-03-13 04:15:05 +00:00 |
beirich
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7e77c5a116
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SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
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2014-03-06 04:43:36 +00:00 |
beirich
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d2d6d00938
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SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
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2014-03-06 00:52:27 +00:00 |
beirich
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60147ffbab
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SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
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2014-03-05 12:49:27 +00:00 |
beirich
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9a59155177
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SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
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2014-03-05 05:09:20 +00:00 |
beirich
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d328fd0479
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SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
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2014-03-05 02:20:22 +00:00 |