Commit Graph

9 Commits

Author SHA1 Message Date
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
Hathor86 7fb0eaf337 Add Save/Load state methods and events to ApiHawk
Now, ApiHawk can save and load name state. There are also events that
you can attached too. Furthermore, BeforeQuickSave/BeforeQuickLoad
events occurs just after user pressed button. We can react to this and
even override behavior.
Finally, I just allow .bat to take xml files (for ApiHawk doc)

PS: Yeah, I'm still alive
2016-05-29 16:50:16 +02:00
Hathor86 8cd88cdeca ApiHawk - Add few other system inputs
SNES, SMS, Genesis, N64, GB
Following some tests, it works (so I'd say that this feature is beta)
2016-04-06 22:11:00 +02:00
Hathor86 fbad1ccec0 Get / set inputs Api improvement 2016-04-03 18:17:22 +02:00
Hathor86 fcb0c8bc32 Work on input get/set through ApiHawk
Convertion has been moved to dedicated class

SystemInfo class review

SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class

Created a Joypad class that is populated with JoypadButton enum flags

Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00
Hathor86 f42c0d4a39 DoFrameAdvance method in ApiHawk 2016-03-23 23:05:15 +01:00
Hathor86 9a05512a48 EmulatedSystem enum for ApiHawk
Created an enum (and a convertion function) for emulated system. It
provides a more sexy way to work with SystemID.
It also means that convertion function and enum has to be updated if we
add a new system.
2016-03-20 23:05:38 +01:00
Hathor86 c0f7219b06 Contextualization of external tools + Basic of ClientApi
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global).  It should avoid loading something unwanted.

Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00