goyuken
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f1a81e8462
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fix comment
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2014-02-27 04:04:55 +00:00 |
goyuken
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8d2b644686
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stuff, not done yet
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2014-02-27 04:02:58 +00:00 |
beirich
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f27dd11389
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PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
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2014-02-27 01:00:21 +00:00 |
beirich
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e4e04e7b9d
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SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
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2014-02-27 00:28:05 +00:00 |
goyuken
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8e0952c494
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gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
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2014-02-26 20:24:31 +00:00 |
goyuken
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7a9eb9f6cb
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change some memory domains to exception out on out of range access instead of silent masking
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2014-02-26 20:18:48 +00:00 |
zeromus
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d0aec59e55
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snes-dont malfunction CARTROM memdomain when having a npow2 romsize
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2014-02-26 09:33:38 +00:00 |
goyuken
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fa9f1c69b8
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nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
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2014-02-26 03:09:54 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
adelikat
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f714093b23
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
adelikat
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a6176d09e8
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Object -> object
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2014-02-24 03:25:57 +00:00 |
adelikat
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186939f157
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Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
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2014-02-24 03:18:43 +00:00 |
adelikat
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3cf2ba7afc
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Some nitpicky code cleanup on a few files before I do something useful with them
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2014-02-24 02:50:56 +00:00 |
goyuken
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b1dc3f0f48
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nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
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2014-02-24 01:01:15 +00:00 |
goyuken
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cdd19396d4
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nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
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2014-02-23 23:03:44 +00:00 |
adelikat
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33fdf03af6
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Lua - fix forms.newForm()
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2014-02-23 22:47:45 +00:00 |
goyuken
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d7371fcf42
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saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
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2014-02-23 17:06:24 +00:00 |
goyuken
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17f64cf8f5
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nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
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2014-02-23 16:22:30 +00:00 |
adelikat
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02ea7d360f
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
goyuken
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a907d3ce7b
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mainform: COLORS!
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2014-02-22 21:59:46 +00:00 |
zeromus
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0961649dfd
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fix bug that made statusbar look ugly after going fullscreen
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2014-02-22 21:54:42 +00:00 |
goyuken
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cb898334ac
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remove debug statement accidentally left in previous commit
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2014-02-22 04:01:00 +00:00 |
goyuken
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220dabafb7
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NES: fix major league for change in database autism
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2014-02-21 23:31:44 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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6c2aad545f
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7800: fix PAL color display
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2014-02-21 17:00:06 +00:00 |
goyuken
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9d0e22292d
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GPGX: show "PAL" flag properly in movie files
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2014-02-21 00:30:52 +00:00 |
goyuken
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bdbaa0c2d9
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
goyuken
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73109c84bc
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it crashes when it loads games it doesn't like? really?
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2014-02-20 01:17:52 +00:00 |
goyuken
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227c0cfd1b
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genesis vdp view: fix color emphasis problem
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2014-02-20 00:30:07 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
goyuken
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223116252b
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NES: sunsoft 1: clarify code, no emulation changes
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2014-02-19 16:33:59 +00:00 |
zeromus
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2555f5f5e0
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
goyuken
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420bbc2c4c
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NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
goyuken
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8a34ce3d0b
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NES: fix Shanghai (J)
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2014-02-17 17:46:26 +00:00 |
zeromus
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c4c05740a7
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fix slow performance in window mode on some cores due to constant churning of bitmaps for the disk activity light
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2014-02-17 09:20:08 +00:00 |
goyuken
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02762576aa
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VRC6: support arbitrary romsize through ines identification
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2014-02-17 04:15:15 +00:00 |
adelikat
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63e8702242
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Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
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2014-02-17 01:57:25 +00:00 |
zeromus
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45c6b9f095
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fix bug in rewind buffer (StreamBlobDatabase)
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2014-02-17 01:56:36 +00:00 |
adelikat
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4ca0f5792b
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rip out some lua console code I didn't mean to check in
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2014-02-16 23:06:14 +00:00 |
zeromus
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7b354ef8b9
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change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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2014-02-16 06:16:55 +00:00 |
goyuken
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4a2f28d89f
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nes: vrc6: correct some problems with the most recent commit
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2014-02-15 22:12:46 +00:00 |
adelikat
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c22e5e550e
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make floating window true by default
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2014-02-15 20:19:36 +00:00 |
beirich
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4415673f31
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pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
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2014-02-15 19:54:00 +00:00 |
adelikat
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5849d2d80d
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
goyuken
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c333e2f6f3
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NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
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2014-02-15 18:45:52 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
goyuken
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7acbcd5995
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apply r6102 to SGX. 60% speedup in that arthur game
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2014-02-14 22:05:57 +00:00 |
goyuken
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af0d5ac59e
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PCE: 50% overall speedup by reworking BG render inner loop
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2014-02-14 20:24:26 +00:00 |
goyuken
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b7a5b12535
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |