pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
zeromus
28eae0dcb1
Revert "Revert "common logic for tempfiles""
...
This reverts commit 5196fc6b70
.
2015-11-17 17:26:03 -06:00
zeromus
5196fc6b70
Revert "common logic for tempfiles"
...
This reverts commit 5afa44bbec
.
and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd
but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus
5afa44bbec
common logic for tempfiles
2015-11-15 03:01:58 -06:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
76731ba0e7
Add TempFileCleaner
2015-10-24 02:48:16 -05:00
zeromus
595f466ded
add a custom exception display box
2015-10-17 01:18:37 -05:00
zeromus
1e07625d1d
d3d display method: do a better job of surviving device resets
2015-10-11 21:03:16 -05:00
zeromus
4d89558301
fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again
2015-03-06 03:05:46 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
...
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
bcfdc755bb
Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out
2015-01-01 20:54:01 +00:00
jdpurcell
09c6072082
Issue 288: Fix two crashes in single instance mode.
2014-12-29 04:20:47 +00:00
zeromus
b3923283d2
emuhawk - fallback to gdi+ on systems with less than 2.0 opengl
2014-12-16 20:24:14 +00:00
zeromus
2255e5c9ea
emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2)
2014-12-16 19:35:52 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
zeromus
9f3763409b
call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables
2014-11-06 19:04:51 +00:00
adelikat
bcd78cc4b8
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
2014-08-02 15:32:48 +00:00
zeromus
a8d6d71505
add workaround for SetDllDirectory hackery for some video cards
2014-08-01 02:41:27 +00:00
adelikat
43d9f77fd6
this is mostly a hack, but fixes loading a rom when a movie is still running
2014-08-01 01:34:40 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
zeromus
857dff9cf4
some small cleanup
2014-01-27 05:37:04 +00:00
goyuken
0b8adc6113
fix some massively fubar config stuff from r5653
2013-12-22 02:47:35 +00:00
adelikat
bc3208ec89
Don't lose stack trace before final catch. We like the message box to be huge and ugly for the user!
2013-12-14 06:26:05 +00:00
adelikat
a7a28c000a
Some low-hanging fruit in the IMovie refactor
2013-11-23 18:18:58 +00:00
adelikat
d88b4a3066
Put in a movie check on the final catching of an exception. If a movie is active it will warn the user the app is about to close and give them a chance to save their movie. This feature is turned off in interim builds (since it is a use at your own risk test environment, and it would likely get in the way of development)
2013-11-23 02:07:02 +00:00
adelikat
6cf637b72a
oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there.
2013-11-15 14:12:27 +00:00
adelikat
9e5e477467
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
2013-11-10 02:32:47 +00:00
adelikat
589758f74d
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
2013-11-03 16:07:58 +00:00
adelikat
26ffd9f4e3
EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself
2013-11-03 16:05:49 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00