adelikat
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943f1aed66
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Ram Watch - show shortcut keys on context menu items that have shortcut keys
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2012-09-23 15:24:06 +00:00 |
adelikat
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efbeac59b5
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Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses
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2012-09-23 15:19:58 +00:00 |
adelikat
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c3c3fd6c20
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Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats
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2012-09-23 15:09:29 +00:00 |
adelikat
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076b1e9508
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Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s)
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2012-09-23 14:51:54 +00:00 |
goyuken
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ce482e24ad
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lua: gui.addmessage(string msg)
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2012-09-23 14:43:33 +00:00 |
adelikat
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2e19d31d33
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lua - add nes.getclipleftandright(), nes.setclipleftandright(), also fix the previous nes library functions to work even if not in NESHawk
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2012-09-23 04:26:07 +00:00 |
adelikat
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8f3316e501
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Lua - start NES library with nes.setscanlines(), nes.getbottomscanline(), and nes.gettopscanline()
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2012-09-23 04:03:04 +00:00 |
beirich
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03ebcb7ba1
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add .MD = gen. because of pasky.
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2012-09-23 02:44:04 +00:00 |
zeromus
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67f484965c
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shrink reboot icon to 16x16
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2012-09-23 01:06:22 +00:00 |
adelikat
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a7cdc8b1e9
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increment build number, this marks the beginning of the 1.1.1 release
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2012-09-22 23:40:11 +00:00 |
goyuken
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56cacfe823
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Fix inconsistent capitalization in IVideoWriter.ToString()
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2012-09-22 22:15:06 +00:00 |
adelikat
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7fd685c2e7
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Rip out animated gif menu items in the screenshot submenu, in favor of the gif writer option in record avi
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2012-09-22 21:48:22 +00:00 |
goyuken
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911ebc38d1
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add user selectable delay setting to GifWriter
may not always function exactly as expected due to web browser shortcomings
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2012-09-22 21:24:20 +00:00 |
adelikat
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e156b3f722
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Change SNES default controller L & R buttons to W & E (instead of Q & E) to avoid a conflict with the default Read-only toggle hotkey (Q)
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2012-09-22 20:38:05 +00:00 |
adelikat
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46ec39d7e3
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Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
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2012-09-22 20:19:39 +00:00 |
adelikat
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16539541b4
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When starting a new movie, save the old one first!
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2012-09-22 20:04:37 +00:00 |
adelikat
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42b504d363
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add SNES to path config dialog
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2012-09-22 19:58:58 +00:00 |
goyuken
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35013f07e8
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2600: stop emulator from hanging, consuming all ram, and then crashing in some situations
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2012-09-22 19:47:25 +00:00 |
zeromus
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6e094b673c
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snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes
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2012-09-22 07:57:56 +00:00 |
zeromus
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6b81c6d91e
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snesgfx-animate palette details
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2012-09-22 07:46:02 +00:00 |
zeromus
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09307e8eb7
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snesgfx-economize a bit more
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2012-09-22 07:40:20 +00:00 |
zeromus
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113cd53991
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snesgfx-simplify viewport dimensions controls and add a couple of tooltips
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2012-09-22 07:22:13 +00:00 |
zeromus
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15cd1ef6c3
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snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
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2012-09-22 07:07:58 +00:00 |
zeromus
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90cdebbc30
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snesgfx-change the way palette indices are displayed
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2012-09-22 05:29:20 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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6f28003f48
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rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
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2012-09-22 05:02:43 +00:00 |
zeromus
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a45c1f60bc
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get rid of some warnings
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2012-09-22 05:01:04 +00:00 |
beirich
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64a04fd672
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gen: two-cell vertical scroll mode
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2012-09-22 04:46:44 +00:00 |
adelikat
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b7e8386af1
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Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
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2012-09-22 04:04:35 +00:00 |
goyuken
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dd4173cb3d
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the legacy gif writer is now also affected by Global.Config.AVI_CaptureOSD
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2012-09-22 01:06:18 +00:00 |
goyuken
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a348acc1f2
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add GifWriter, an implementation of AnimatedGif as an IVideoWriter
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
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2012-09-22 00:44:59 +00:00 |
adelikat
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7bf325cb81
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Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
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2012-09-22 00:07:02 +00:00 |
goyuken
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e10e351e03
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a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
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2012-09-21 18:01:24 +00:00 |
zeromus
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3c6549a7bb
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snesgfx-decode mode7 graphics
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2012-09-21 17:21:21 +00:00 |
goyuken
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600be3cc24
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restore Nes PPU's old right click functionality on shift click... i think
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2012-09-21 13:53:07 +00:00 |
andres.delikat
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4bb0b87830
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Ram Search - fix greater than previous value search
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2012-09-21 13:32:09 +00:00 |
goyuken
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d21da3a847
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NESGameGenie: fix inserting with on screen keyboard
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2012-09-21 13:21:16 +00:00 |
brandman211
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eb9f37d6bd
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-Fixed up warningMsg code for various importers.
-Made what seems to be progress with ImportZMV...still not functioning though.
|
2012-09-21 09:11:30 +00:00 |
zeromus
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72d4fefbe0
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snesgfxdebug-fix 8bpp tile decoding and 16x16 tilemap rendering
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2012-09-21 08:10:14 +00:00 |
brandman211
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2d0d57f81d
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-Discovered that the infinite loop in ImportZMV is the result of RLE reading in a huge and impossible frame number.
-Made ImportZMV only work on interim versions. I don't think I will be able to get it done in time for 1.1.0.
|
2012-09-21 07:33:34 +00:00 |
zeromus
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708b98b4b8
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enum.HasFlag -- too good to be true? yes. 40x slower than doing an old fashioned bitmask check.
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2012-09-21 07:10:54 +00:00 |
zeromus
|
ec91ebc84e
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fix quirks in hex editor scrolling
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2012-09-21 06:33:57 +00:00 |
zeromus
|
70392be4e4
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snes-all memory domains were showing WRAM instead of the right thing; fixed
|
2012-09-21 06:03:27 +00:00 |
zeromus
|
526078f578
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snes-work on graphics debugger. some relayout, plus palette viewer
|
2012-09-21 05:56:47 +00:00 |
adelikat
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00b88131be
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Oops, fix snes movie recording I broke when hooking up hard reset recording!
|
2012-09-21 00:11:37 +00:00 |
goyuken
|
c026b2dc81
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slightly optimize previous commit by avoiding 32k unmanaged=>managed transition calls per second when skipping audio
|
2012-09-20 20:36:44 +00:00 |
goyuken
|
176ecd8650
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support for !rendersound in LibsnesCore
worth about 5-10% on my machine in secret of mana opening
|
2012-09-20 20:25:40 +00:00 |
goyuken
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7e25a78566
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disable previous commit when a\v dumping is active
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2012-09-20 20:13:52 +00:00 |
goyuken
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65cf5f842a
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MaxTurbo now tells the emulator to skip audio, if supported.
on my machine, gambattehawk goes from ~1600 to ~3200fps
|
2012-09-20 20:07:18 +00:00 |
goyuken
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1b54e3c061
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change previous revision to use default value param
|
2012-09-20 20:00:14 +00:00 |