Commit Graph

17 Commits

Author SHA1 Message Date
pjgat09 ee9584f3aa N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those 2013-05-02 22:08:54 +00:00
pjgat09 2a0c6c4daf m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
goyuken 53f9e002f4 n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully.  sounds fine on diddy kong racing.
2013-05-02 00:33:44 +00:00
pjgat09 08c41348e5 N64: Attempt to fix a threading problem 2013-05-01 22:32:31 +00:00
goyuken 6b350e58c9 n64: audio stuff, but all commented out for now 2013-05-01 22:26:08 +00:00
pjgat09 365d1f159c N64: Clean up the core on rom close 2013-05-01 22:18:53 +00:00
pjgat09 533baf9ef3 N64: Added a function to get the audio rate from the core. 2013-05-01 21:28:15 +00:00
goyuken 0a1e942dfe n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch 2013-05-01 14:38:47 +00:00
pjgat09 7f7b9eac1f m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09 160de71206 N64: Removed an unneeded dummy variable 2013-04-30 02:24:07 +00:00
pjgat09 8ec6c762bd N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance. 2013-04-30 02:22:56 +00:00
pjgat09 3bc682a411 m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09 2598967d56 m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09 1f7b5a5ce9 N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula. 2013-04-30 00:36:54 +00:00
pjgat09 bfc0117237 m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00