adelikat
ed5b4120a5
Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk
2016-10-13 17:52:29 -05:00
adelikat
bd60cf9929
Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board
2016-10-11 17:54:21 -05:00
alyosha-tas
49eb6e61a4
Revert previous per console test
2016-10-11 09:11:41 -04:00
alyosha-tas
2f94766f0e
Revert previous per console test
2016-10-11 09:10:27 -04:00
hegyak
f1ddafa6de
Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
2016-10-10 11:13:01 -07:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
93f78a69d2
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00
feos
0a554a984f
tastudio: fix infinite pasting loop
2016-10-09 16:21:01 +03:00
feos
f52d8a526b
tastudio: global clipboard has preference over internal
2016-10-09 15:51:47 +03:00
nattthebear
a76226fcc2
update mgba, saveram still broken
2016-10-08 11:58:52 -04:00
alyosha-tas
609b01408b
Update APU.cs
2016-10-07 13:59:00 -04:00
alyosha-tas
0a7002711f
Update NES.Core.cs
2016-10-07 13:57:53 -04:00
adelikat
e281950902
Close a lua instance before creating a new one, fixes #455
2016-10-06 15:17:05 -05:00
adelikat
ef6c9131c6
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
adelikat
db194c8360
Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603
2016-10-06 12:03:32 -05:00
adelikat
4c140f676e
Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602
2016-10-06 11:34:34 -05:00
adelikat
2d9fde1bed
Basic Bot - update Run button status when loading a bot file
2016-10-06 10:59:57 -05:00
adelikat
15c1fafa48
Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
2016-10-06 09:35:50 -05:00
alyosha-tas
4c919c95c0
Match first VBlank timing to FCEUX
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Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
adelikat
3a36835af2
Ram Search - with the Diff column displayed, don't throw exceptions, Fixes #637 . The Diff column still has issues with 4 byte watches though, but this fixes unending exceptions at least
2016-10-05 20:58:26 -05:00
adelikat
ab0b78f143
Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708
2016-10-05 19:59:46 -05:00
adelikat
3daad8d916
Hex Editor - fix a minor bug with displaying the selected address, fixes #709
2016-10-05 19:31:30 -05:00
alyosha-tas
7727a701b1
mapper 83 progress, still needs work
2016-10-03 18:14:50 -04:00
alyosha-tas
70016ba8ee
Mapper 187 check
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I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas
9b3bd8e94e
Put Ying Xiong Chuan Qi to mapper 224
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As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)
But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00
alyosha-tas
3adb129e2c
Update gamedb.txt
2016-10-02 20:26:22 -04:00
alyosha-tas
ea080c2c39
pocahontas mapper
2016-10-02 11:56:49 -04:00
alyosha-tas
0573c00ae3
Add pocahontas mapper
2016-10-02 11:56:04 -04:00
alyosha-tas
5387c89372
Add Pocahontas 2 to gamedb
2016-10-02 11:54:17 -04:00
alyosha-tas
20bc25acd2
Fix UNIF FK23C
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Works except for Dipswitches
2016-10-01 16:49:51 -04:00
feos
5ed5613826
tastudio: paste from OS clipboard if _tasClipboard is empty
2016-10-01 20:12:50 +03:00
feos
fc66ec1b02
Lua docs: fix #703
2016-09-29 18:09:58 +03:00
Meerkov
6a9510c9ae
Re-enable Thread Sleep when not in Absolute Zero mode
2016-09-29 01:19:25 -07:00
Meerkov
129fdf2a68
Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
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This reverts commit 4bd6608940
.
2016-09-29 01:10:23 -07:00
Meerkov
9eafac83d4
Improve Absolute Zero Mode by 15-30%
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Short-circuits out of the Render function in the main program loop.
With an NES game running at 8500 FPS before, this brings it to 9700 FPS.
With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov
151c88feb8
Removes busy-wait
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This sleep doesn't appear to be needed. It's just busy waiting.
We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov
1b8d32e82f
Refactor the FPS Counter to it's own function
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1) Takes the block of code that calculates the string to print and gives
it it's own function.
2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.
3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov
68a362c8ff
Fix subtle bug in renderSound
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Bug as follows:
renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null
So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00
Meerkov
4bd6608940
Allow Fast Forward Volume to be Louder than Normal Volume
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Allows FF Volume to override the normal volume, instead of multiplying
it (which could only decrease the volume).
2016-09-28 22:40:14 -07:00
Meerkov
4aa64b1f34
Refactor atten variable checks
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Cleans up volume checks, makes it a bit easier to follow by removing
negations.
2016-09-28 22:37:26 -07:00
zeromus
9c3f5ba2bd
Merge pull request #705 from Meerkov/master
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Create Smoother FPS Counter
2016-09-29 00:12:46 -05:00
Meerkov
d3547b15d4
Fix bug with Mute Frame Advance
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It will actually mute when you hold the Frame Advance button.
Previously, the setting did nothing.
2016-09-28 22:02:38 -07:00
Meerkov
49d7f79ce5
Reduce redundant attenuation code in main loop
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This simplifies the code for setting the attenuation by setting it to 0,
and moving all the checks that change it next to each other.
2016-09-28 21:48:35 -07:00
Meerkov
cd46188efe
Remove Unused Variable
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UpdateFrame can never be true, so all of this code is pointless.
2016-09-28 21:24:09 -07:00
Meerkov
4e99ed17ae
Replace spaces with tabs
2016-09-28 21:16:24 -07:00
Meerkov
91c5eda526
Update FPS Counter
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Changes the FPS counter to fade.
Why: FPS counter has a bug where it doesn't normalize the frame count to
the time passed since last update. This can result in an error of 1 FPS.
When running at 30 FPS, that is ~3.33%. The lower the FPS, the worse
this error grows.
1) Adds a parameter for how often to update the FPS (e.g. 16 times per
second).
2) Normalizes to the number of seconds passed since last update (fixing
the bug).
3) Adds a smoothing parameter (e.g. weigh the most recent interval at
8x, and normalize with current displayed date). This results in less
jumpy FPS because it takes into account historical data.
2016-09-28 21:04:53 -07:00
alyosha-tas
7763f79e6f
add gameDB entry for 223 mapper
2016-09-28 21:59:14 -04:00
alyosha-tas
65b3ce30a5
fix mapper 223
2016-09-28 20:42:24 -04:00
alyosha-tas
d612719a79
Fix Mapper 217
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and clean up 215
2016-09-28 18:17:12 -04:00
alyosha-tas
25b9878c9b
Fix mapper 215
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This one was tricky.
Really, I don't see how this could be implemented in hardware as coded, but it works without errors so I'll leave it at that.
2016-09-28 12:55:43 -04:00